Player-1: Learning to Play from Synthetic Experience
Summary
Tencent ARC 的论文提出 Player-1 一套面向游戏控制的后训练框架,通过扩展动作空间、在 6,044 条游戏轨迹上进行 SFT 初始化,并利用 16 个可程序化验证的合成环境进行 PPO 多环境强化学习,显著超越监督基线与现有最强 baseline。
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Paper page - Player-1: Learning to Play from Synthetic Experience
Source: https://huggingface.co/papers/2610.20584 Published on Oct 14
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Abstract
Computer-useagentshavedemonstratedstrongcapabilitiesininterpretingscreensandexecutingkeyboardandmouseactions.However,games,withtheirvisuallyrichworldsanddiversemechanics,remainchallengingandofferademandingnextsteptowardgeneraldigitalcontrol.Currentgame-agentlearningpipelinesoftenrelyonlarge-scaledemonstrationswithlimitedcoverageofdynamicgamestates,whilescalableenvironmentsforinteractivetrainingremaindifficulttoobtain.WeintroducePlayer-1,apost-trainingframeworkforlearninggamecontrolbeyonddemonstrationsthroughsyntheticexperience.Weextendthecomputer-useactionspacewithrelativepointermotion,sustainedinputs,andcompositeactions.Forsupervisedinitialization,wefine-tunecomputer-usemodelson6,044curatedgameplaytrajectoriesthatpairrecordedactionswithtaskinstructionsandvisualreasoning.WeconstructPlayer-1-Gym,sixteensynthetic2Dand3Denvironmentsdesignedaroundcontroldemandssharedacrossgames.Programmaticallyverifiablerewardsandrandomizedobservationsandcontroldynamicssupportmulti-environmentreinforcementlearningwithPPO.TheresultingPlayer-1-9BandPlayer-1-35B-A3BimproveMineDojo-300successovertheirSFTpoliciesby27.8and17.7percentagepoints,respectively.Player-1-9Breaches38.33%successcomparedwith12.63%forthestrongestevaluatedbaseline,withfurthergainsoverSFTonViZDoom-10andGameWorld.Furtheranalysesshowthatbroadersyntheticenvironmentcoverageimprovestransfer,whiletheuseofcompositeactionsthatcombinemultiplekeyboardandmouseinputsincreasesduringRL.Wedemonstratethatlearningfromsyntheticexperiencesubstantiallyimprovesgamecontrolbeyondsupervisedinitialization,withgainsthatgeneralizebeyondtheRLtrainingsuite.
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