Player-1: Learning to Play from Synthetic Experience

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Summary

Tencent ARC 的论文提出 Player-1 一套面向游戏控制的后训练框架,通过扩展动作空间、在 6,044 条游戏轨迹上进行 SFT 初始化,并利用 16 个可程序化验证的合成环境进行 PPO 多环境强化学习,显著超越监督基线与现有最强 baseline。

Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.
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Source: https://huggingface.co/papers/2610.20584 Published on Oct 14

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Abstract

Computer-useagentshavedemonstratedstrongcapabilitiesininterpretingscreensandexecutingkeyboardandmouseactions.However,games,withtheirvisuallyrichworldsanddiversemechanics,remainchallengingandofferademandingnextsteptowardgeneraldigitalcontrol.Currentgame-agentlearningpipelinesoftenrelyonlarge-scaledemonstrationswithlimitedcoverageofdynamicgamestates,whilescalableenvironmentsforinteractivetrainingremaindifficulttoobtain.WeintroducePlayer-1,apost-trainingframeworkforlearninggamecontrolbeyonddemonstrationsthroughsyntheticexperience.Weextendthecomputer-useactionspacewithrelativepointermotion,sustainedinputs,andcompositeactions.Forsupervisedinitialization,wefine-tunecomputer-usemodelson6,044curatedgameplaytrajectoriesthatpairrecordedactionswithtaskinstructionsandvisualreasoning.WeconstructPlayer-1-Gym,sixteensynthetic2Dand3Denvironmentsdesignedaroundcontroldemandssharedacrossgames.Programmaticallyverifiablerewardsandrandomizedobservationsandcontroldynamicssupportmulti-environmentreinforcementlearningwithPPO.TheresultingPlayer-1-9BandPlayer-1-35B-A3BimproveMineDojo-300successovertheirSFTpoliciesby27.8and17.7percentagepoints,respectively.Player-1-9Breaches38.33%successcomparedwith12.63%forthestrongestevaluatedbaseline,withfurthergainsoverSFTonViZDoom-10andGameWorld.Furtheranalysesshowthatbroadersyntheticenvironmentcoverageimprovestransfer,whiletheuseofcompositeactionsthatcombinemultiplekeyboardandmouseinputsincreasesduringRL.Wedemonstratethatlearningfromsyntheticexperiencesubstantiallyimprovesgamecontrolbeyondsupervisedinitialization,withgainsthatgeneralizebeyondtheRLtrainingsuite.

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