StoryEngine: A State-Grounded Agentic Framework for Video Storytelling
Summary
StoryEngine proposes a state-grounded agentic framework for video storytelling that maintains structured state representations to ensure narrative coherence and visual consistency. It demonstrates superior performance over state-of-the-art methods in comprehensive evaluations.
View Cached Full Text
Cached at: 09/30/26, 08:18 AM
Paper page - StoryEngine: A State-Grounded Agentic Framework for Video Storytelling
Source: https://huggingface.co/papers/2609.33627
Abstract
Despiterecentprogressinagenticmulti-shotvideogeneration,producingcoherentandconsistentlong-formstoriesremainschallenging.Existingagenticpipelinestypicallyrelyontextualshotplansorpreviouslygeneratedpixels,yetlackanexplicitmechanismforpropagatingtheconsequencesofstoryeventsandmaintainingthevideoworldstateacrossshots.Asaresult,missingvisualdetailsmaybereconstructedinaccurately,whilevisualdriftmaypropagateacrosssubsequentshots,underminingbothnarrativecoherenceandvisualconsistency.Toaddressthesechallenges,weproposeStoryEngine,astate-groundedagenticframeworkforvideostorytelling.StoryEngineestablishesaseparationbetweenauthoritativesemanticplansandunreliablevisualobservations.Specifically,StoryEnginemaintainsastructuredrepresentationofentityplacementandstory-relevantstates,andpropagatesevent-inducedchangestodefinetheintendedstartandendstatesofeachshot.Tovisuallyrealizethesestates,StoryEngineconstructscanonicalreferencesforrecurringentitiesandenvironments,andcompilesstateandvisualconstraintsintoexecutablerenderplans.Meanwhile,torealizethesestatescorrectly,aboundedevaluation-guidedrepairloopfurthercorrectslocalstateinconsistencies.Together,thesemechanismspreservecausalstoryprogressionandpreventlocalvisualerrorsfrompropagatingacrossshots.Tocomprehensivelyevaluatelong-formstorytelling,weconstructabenchmarkacrossdiversescenariosandvisualstyles,withmetricsassessingstorytellingquality,narrativecoherence,andvisualconsistency.ExperimentalresultsdemonstratethatStoryEngineconsistentlyoutperformsstate-of-the-artmethodsacrossallevaluationdimensions,validatingitseffectivenessforcoherentandconsistentvideostorytelling.
View arXiv pageView PDFProject pageGitHub6Add to collection
Get this paper in your agent:
hf papers read 2609\.33627
Don’t have the latest CLI?curl \-LsSf https://hf\.co/cli/install\.sh \| bash
Models citing this paper0
No model linking this paper
Cite arxiv.org/abs/2609.33627 in a model README.md to link it from this page.
Datasets citing this paper0
No dataset linking this paper
Cite arxiv.org/abs/2609.33627 in a dataset README.md to link it from this page.
Spaces citing this paper0
No Space linking this paper
Cite arxiv.org/abs/2609.33627 in a Space README.md to link it from this page.
Collections including this paper0
No Collection including this paper
Add this paper to acollectionto link it from this page.
Similar Articles
VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System
Introduces VideoCoCo, an agentic dual-engine framework that uses executable Blender code as a chain-of-thought intermediate representation for physically-consistent video generation, achieving state-of-the-art scores on PhyGenBench and VBench-2.0.
Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds
This paper presents JoyAI-Echo-1.5, a unified audio-visual generation system for long-form video and interactive worlds, using cross-shot memory and geometry-aware control to maintain coherence and persistence.
From Pixels to States: Rethinking Interactive World Models as Game Engines
This paper rethinks interactive world models as game engines by examining four key dimensions—action control, state dynamics, state-observation persistence, and real-time generation—and introduces a scalable data engine for Black Myth: Wukong with over 90 hours of gameplay data to advance state-aware game world modeling.
Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation
提出 Any Time, Any Space (ATAS) 框架,将剧本编译为带显式位置、相机和事件时间引用的镜头请求,通过场景记忆和事件记忆实现长时程 agentic 视频生成的跨镜头时空一致性,在四种视频生成器上均提升一致性指标并取得最佳综合评分。
ConWriter: Transition-Constrained Stateful Long-Form Story Generation with Lightweight Neuro-Symbolic Consistency Control
ConWriter introduces a training-free framework for long-form story generation that maintains narrative consistency through scene-level incremental writing, symbolic state reasoning, and uncertainty-aware risk signals. Evaluated on ConStory-Bench across multiple models and lengths, it aims to prevent consistency errors from propagating in extended contexts.