@XAMTO_AI: Have a spare iPhone or iPad lying around? Many of us do. It's a shame to let them gather dust, but when you try to use it as a secondary screen, you find the existing solutions are somewhat complicated. The open-source project OpenDisplay simplifies this. Free, open-source, no account needed, no extra hardware — turns your idle iOS device into…
Summary
OpenDisplay is an open-source project that turns an idle iPhone or iPad into a second screen for Mac, supporting USB and WiFi connections, free and without extra hardware.
View Cached Full Text
Cached at: 07/20/26, 07:32 PM
Have a spare iPhone or iPad lying around? Many people do. It feels a shame to let it gather dust, but turning it into a secondary display often involves some hurdles. OpenDisplay, an open-source project, simplifies this. Free, open source, no account needed, no extra hardware — it turns your idle iOS device into a second screen for your Mac. The project has already gained 1600+ stars. It implements a true extended display; macOS recognizes the device as an independent monitor, which you can arrange in System Settings, and windows can be dragged directly onto it. There are two connection methods: USB and WiFi. USB uses macOS’s built-in usbmuxd for lower latency; WiFi discovers devices automatically via Bonjour. Touch input is also supported. Tap, drag, and two-finger scroll all work on iPhone or iPad, making it feel like a small touch-enabled secondary display. Landscape and portrait modes switch automatically with device rotation — using an iPhone vertically as an information screen works nicely. : https://github.com/peetzweg/opendisplay…
peetzweg/opendisplay
Source: https://github.com/peetzweg/opendisplay
OpenDisplay
Turn your spare Apple devices into second monitors for your Mac — free, open source, no subscription.
iPhone and iPad today, spare MacBooks on the roadmap. A self-hosted alternative to Apple Sidecar, Duet Display, and Luna Display: true extended display (not just mirroring), Retina-sharp, over USB or WiFi, with touch and scroll input.
Website (https://peetzweg.github.io/opendisplay/) · Quick start · How it works · FAQ · Contributing
Why OpenDisplay exists
Turning an iPhone or iPad into an external display for a Mac is a solved problem — but every existing option has a catch:
- Apple Sidecar is free but requires both devices on the same Apple ID, doesn’t support iPhones at all, and only works on supported hardware pairs.
- Duet Display moved to a subscription.
- Luna Display requires a hardware dongle.
OpenDisplay is the missing option: a free, open-source, no-account, no-dongle way to use the iOS device you already own as a true second display.
If you were about to write your own — don’t! Contribute here instead; the hard parts (virtual display creation, low-latency H.264 pipeline, USB transport, input injection) are already working.
Features
- 🖥️ True display extension — macOS treats the device as a real second monitor (drag windows to it, arrange it in System Settings), not a mirror. Mirroring is also available as a mode.
- 🔌 USB-wired for lowest latency — streams over the Lightning/USB-C cable via macOS’s built-in
usbmuxd; plug in and go, no network, no WiFi jitter, no helper tools. - 📶 WiFi with zero config — the iPhone advertises itself via Bonjour; pick it from a dropdown on the Mac.
- 🔍 Retina / HiDPI — the virtual display matches the device panel pixel-for-pixel (@2x), so text is sharp.
- 👆 Touch input built in — your iPhone becomes a touchscreen for macOS: tap to click, drag to drag, and two-finger scroll that feels like a trackpad. (Apple Pencil support is on the roadmap.)
- 🔄 Portrait or landscape — rotate the device and the virtual display rebuilds itself as a vertical monitor at native resolution.
- ⚡ Low-latency pipeline — hardware H.264 encode (VideoToolbox, real-time mode, no B-frames), TCP_NODELAY, frame-drop backpressure with keyframe recovery, decode-and-render via
AVSampleBufferDisplayLayer. - 🔒 Self-hosted & private — your screen never touches anyone’s server. Two small apps, one TCP connection, that’s it.
How it works
MAC (sender) iPHONE / iPAD (receiver) CGVirtualDisplay ← macOS believes a monitor is attached → ScreenCaptureKit (capture the virtual display) → VideoToolbox H.264 (hardware, real-time) → TCP [4-byte length][Annex B frame] ═══════→ NWListener :9000 → AVSampleBufferDisplayLayer ← JSON control messages (hello, touch, scroll) ═══ → → CGEvent injection (click / drag / scroll)
The phone listens and the Mac connects — that ordering is what makes the exact same code work over USB (via the usbmuxd daemon built into every macOS install) and WiFi. The phone announces its native panel size; the Mac creates a CGVirtualDisplay at exactly half that in points (@2x HiDPI) and streams the pixels back.
CGVirtualDisplay is a private CoreGraphics API (the same one used by BetterDisplay and DeskPad) — which is precisely why this project can’t ship on the App Store and lives on GitHub instead.
Install
You need two apps: a Mac app (captures and sends) and an iOS app (receives and displays).
Prebuilt downloads (Mac)
Grab OpenDisplay.dmg from the latest release (https://github.com/peetzweg/opendisplay/releases/latest). The app is signed with a Developer ID certificate and notarized by Apple, so it opens with a plain double-click on macOS 14+ — no Gatekeeper warning. Open the .dmg and drag the app to Applications.
iPhone app
- TestFlight (recommended): join the public beta at testflight.apple.com/join/3NYaY11c (https://testflight.apple.com/join/3NYaY11c).
- Build from source: open the project in Xcode, select your free Apple ID under Signing, hit Run. Takes ~2 minutes.
Quick start (from source)
Prerequisites
sh brew install xcodegen # project generation
Xcode 15+ and a free or paid Apple developer account (to sideload the iOS app onto your device).
Build
sh git clone https://github.com/peetzweg/opendisplay.git cd opendisplay echo "DEVELOPMENT_TEAM=YOURTEAMID" > .env # your Apple team ID, for signing ./generate.sh # runs xcodegen with your .env xcodebuild -project OpenSidecar.xcodeproj -scheme OpenSidecarMac \ -configuration Debug -derivedDataPath build build xcodebuild -project OpenSidecar.xcodeproj -scheme OpenSidecariOS \ -configuration Debug -destination 'generic/platform=iOS' \ -derivedDataPath build -allowProvisioningUpdates build
(Or open OpenSidecar.xcodeproj in Xcode and hit Run on each target. Your team ID is shown at developer.apple.com/account (https://developer.apple.com/account) under Membership, or just pick your team in Xcode’s Signing pane.)
Run (USB — recommended)
- Install + open OpenDisplay on the iPhone (it listens on port 9000).
- On the Mac, run
./run.sh(or just open the app) — it talks to macOS’s built-inusbmuxddirectly and auto-connects over the cable. No tunnel tools needed. - Grant Screen Recording (for capture) and Accessibility (for touch) when macOS asks — one time each.
- Drag a window onto your new display. Done.
Run (WiFi)
Open the iPhone app, then pick “iPhone (WiFi)” from the Connection menu in the Mac app. Discovery is automatic via Bonjour. USB has lower latency; WiFi has no cable.
Permissions checklist
macOS and iOS gate several things this app needs — most prompt on first use, but some fail silently if denied or missed. The Mac app shows a live permission status panel; the iPhone app has a settings screen (shake the phone, or tap Settings & Help when idle).
| Where | Permission | Needed for | If missing |
|---|---|---|---|
| Mac | Screen Recording | capturing the display | black screen on the phone |
| Mac | Accessibility | touch/scroll input | taps do nothing |
| Mac | Local Network | WiFi discovery | no device in the Connection menu |
| iPhone | Local Network | WiFi discovery | Mac can’t find the phone |
All live under Privacy & Security in System Settings (Mac) / Settings (iPhone). The Local Network ones are only needed for WiFi mode — USB works without them. If the prompt never appeared, toggle the entry manually or force-quit and reopen the app.
FAQ
Why do I see the purple screen-recording indicator in the menu bar? That’s a macOS privacy indicator shown for any app that captures the screen — Duet, Luna, OBS, and Zoom trigger it too. Apple Sidecar doesn’t, only because it’s implemented inside the OS rather than on public capture APIs. It cannot (and shouldn’t) be hidden by an app; it’s how macOS tells you a capture is running.
The Mac app doesn’t show my iPhone in the Connection menu (WiFi). Both sides need Local Network permission, and both fail silently without it: check Privacy & Security → Local Network on the Mac and on the iPhone, make sure both are on the same WiFi network, and keep the iPhone app open in the foreground. USB mode is unaffected.
Does it support iPad? The receiver app is universal (iPhone + iPad); iPad is the same codebase. iPad-specific polish (Pencil, pressure) is on the roadmap.
Why H.264 and not HEVC/AV1? Hardware H.264 encode/decode is universally fast and the latency is excellent. HEVC is a planned option for better quality-per-bit.
Is my screen content sent anywhere? No. One direct TCP connection between your Mac and your device, over your cable or your LAN. No servers, no accounts, no analytics. Full details — including what the apps store locally and the current WiFi-encryption caveat — on the privacy page (https://peetzweg.github.io/opendisplay/privacy.html).
What’s the license? Can I fork it or use it commercially? GPL-3.0. Use, study, and adapt it freely — commercially too. If you distribute a modified version it must stay open source under the same license with the original attribution intact, so improvements flow back instead of into closed forks. (Releases up to v0.4.x were MIT-licensed and remain available under those terms.)
Will it break on a macOS update?
Possibly — CGVirtualDisplay is private API. The same risk applies to every virtual-display product. The capture/streaming pipeline itself uses only public APIs.
Audio? Out of scope for now.
Comparison
| OpenDisplay | Apple Sidecar | Duet Display | Luna Display | |
|---|---|---|---|---|
| Price | Free, open source | Free | Subscription | $$$ + dongle |
| iPhone as display | ✅ | ❌ (iPad only) | ✅ | ✅ |
| Different Apple IDs | ✅ | ❌ | ✅ | ✅ |
| Wired (USB) | ✅ | ✅ | ✅ | ❌ |
| True extension | ✅ | ✅ | ✅ | ✅ |
| Touch input | ✅ | ✅ | ✅ | ✅ |
| Self-hosted / auditable | ✅ | — | ❌ | ❌ |
Roadmap
Tracked as roadmap issues (https://github.com/peetzweg/opendisplay/issues?q=is%3Aissue+is%3Aopen+label%3Aroadmap) — pick one up if you’d like to contribute!
Connectivity & distribution
- #16 (https://github.com/peetzweg/opendisplay/issues/16) Encrypted WiFi transport with pairing code
- App Store release of the iOS app + notarized Mac downloads
Input
- #4 (https://github.com/peetzweg/opendisplay/issues/4) Apple Pencil with pressure and tilt
- #5 (https://github.com/peetzweg/opendisplay/issues/5) Right-click and multi-touch gestures
- #6 (https://github.com/peetzweg/opendisplay/issues/6) Hardware keyboard passthrough
- #7 (https://github.com/peetzweg/opendisplay/issues/7) On-screen modifier key sidebar
Display & media
- #9 (https://github.com/peetzweg/opendisplay/issues/9) Resolution & quality settings
- #10 (https://github.com/peetzweg/opendisplay/issues/10) HEVC encoding
- #12 (https://github.com/peetzweg/opendisplay/issues/12) Audio forwarding
- #17 (https://github.com/peetzweg/opendisplay/issues/17) macOS receiver — use another Mac as a display
Experience
- #11 (https://github.com/peetzweg/opendisplay/issues/11) Menu bar app mode with auto-connect
- #13 (https://github.com/peetzweg/opendisplay/issues/13) Battery & lifecycle awareness
Exploratory
- #14 (https://github.com/peetzweg/opendisplay/issues/14) Remote access beyond the local network
- #15 (https://github.com/peetzweg/opendisplay/issues/15) Additional client platforms
Done: prebuilt releases, built-in USB connectivity (no helper tools), WiFi via Bonjour, portrait mode, touch + two-finger scroll, performance overlay, iPad support, multiple devices at once (#8 (https://github.com/peetzweg/opendisplay/issues/8) — every connected device becomes its own extended display).
Auto-update (macOS app)
The macOS app updates itself with Sparkle (https://sparkle-project.org) — an open-source framework, not a hosted service. Update checks hit only our own infrastructure:
- The app reads an appcast feed hosted on the landing-page site:
https://opendisplay.app/appcast.xml(SUFeedURLinproject.yml). - The release workflow (
.github/workflows/release.yml,build-macjob) runs Sparkle’sgenerate_appcastagainst the notarizedOpenDisplay.dmg, signs it with the EdDSA key, commits the result topublic/appcast.xml, and dispatches the Pages deploy — so the published feed points download links at the GitHub Release assets. - Sparkle verifies both the EdDSA signature and Apple’s notarization before installing.
The app checks automatically in the background (SUEnableAutomaticChecks) and offers a manual “Check for Updates…” button next to Quit in the menu-bar window.
Maintainer prerequisites (before auto-update goes live)
Auto-update is scaffolded but inert until the signing keys are in place. The private signing key is never committed — it lives only as a CI secret. To switch it on:
- Generate the key pair. Run Sparkle’s
generate_keysonce (it ships in the Sparkle SPM artifact bundle and in the release tarball atbin/generate_keys). It prints a public key and stores the private key in your login keychain. - Public key → paste it into
SUPublicEDKeyinproject.yml(replace theREPLACE_WITH_SUPUBLICEDKEY_FROM_generate_keysplaceholder), then re-runxcodegen generateand commit. - Private key → add it as the
SPARKLE_PRIVATE_KEYGitHub Actions secret (export it withgenerate_keys -x private_key.pemif needed). The appcast step inrelease.ymlno-ops gracefully while this secret is absent, so releases keep working until you’re ready. - The first appcast publishes on the next release after both keys are set. Confirm
https://opendisplay.app/appcast.xmlresolves, then test the full update flow on a real signed/notarized build (check → download → verify → relaunch) — this can’t be validated in CI.
Contributing
Issues and PRs are very welcome — especially for the roadmap items above. The codebase is intentionally small: ~4 Swift files per platform, with Sparkle (https://sparkle-project.org) (SPM) as the macOS app’s only runtime dependency, for auto-update.
The How it works section above is the architecture doc; see Mac/CGVirtualDisplayPrivate.h for the private API surface.
Releases are automated with release-please (https://github.com/googleapis/release-please): use Conventional Commits (https://www.conventionalcommits.org) (feat:, fix:, docs:, …) and a release PR with a generated changelog appears automatically — merging it tags the release and attaches prebuilt artifacts.
License
GPL-3.0 — Copyright (c) 2026 Philip Poloczek. Free to use, study, and adapt. If you distribute a modified version it must remain open source under the same license, with the original attribution intact — improvements flow back to everyone instead of into closed forks. (Versions up to v0.4.x were MIT-licensed; those releases remain available under MIT.)
Keywords: iPhone second monitor Mac, iPad external display, free Sidecar alternative, Duet Display alternative, open source screen extension macOS, use iPhone as extra screen, virtual display Mac, USB second display.
Similar Articles
@Soranlan: https://x.com/r1cA18/status/2058147911767347476/video/1… amazing! Projects I build out of my own need always move me the most. Using your phone as a Mac trackpad and keyboard, whether you're lying in bed or sick and don't want to move…
A 19-year-old independent developer built an app with Swift that turns a phone into a Mac trackpad and keyboard, enabling remote computer control with high smoothness and solving a real pain point.
@XAMTO_AI: iPhone users have another worry-free choice: no jailbreak or signing required to run iOS apps directly on the device. This tool called LiveContainer is fully open-source. In the past, installing software required dealing with certificates and repeated signing; it bypasses all these redundant steps. Whether it will become mainstream in the future is hard to predict…
LiveContainer is a fully open-source iOS app launcher that runs apps directly on the device without jailbreak or signing, bypassing certificate and signing steps, providing a more worry-free installation method for iPhone users.
@web3chacha: [Best Use of NetEase UU] Find an unused computer (even without a monitor). In computer settings: set screen to portrait mode, maximum resolution, text scaling to 300%. Set NetEase UU to: Screen Touch Mode. Display settings: set to 90fps/HD. When using, just click full screen. This way you get the most 'adapt...
Introduces a method of using an idle computer and NetEase UU's screen touch mode to adapt mobile apps (such as Codex and hermes studio) to portrait HD display.
@watermiz3: After being recommended by @kevinzhow, I switched to the new OPPO Pad Mini for reading. The screen is stunning – I've suffered from Apple's screens for too many years.
User @watermiz3 recommends the OPPO Pad Mini, praises its stunning screen, and complains that previous Apple devices' screens are not as good.
@FeitengLi: Here's how I use it: 1. Mac Mini is not carried around—it stays at home in the living room with Tailscale enabled. When outside, I use Mac's built-in Screen Sharing to connect directly via the Tailscale IP (also use Cloudflare Zero Trust as a backup in case Tailscale is accidentally disconnected, e.g., if I manually turn it off).
Introduces a method to remotely connect to a home Mac Mini via Tailscale and Screen Sharing for a development environment, using tmux to maintain sessions and a consistent setup.