Micro-World - Action-controlled Interactive world model - AMD

Reddit r/LocalLLaMA Models

Summary

AMD releases Micro-World, an action-controlled interactive world model built on the Wan2.1 family, with open-source weights, code, and a curated dataset for controllable world modeling.

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Cached at: 07/03/26, 02:39 PM

amd/Micro-World · Hugging Face

Source: https://huggingface.co/amd/Micro-World In this work, we introduce Micro-World, an action-controlled interactive world model designed to generate high-quality, open-domain scenes. Built on top of the Wan2.1 family of models, we train both image-to-world (I2W) and text-to-world (T2W) variants to support a wide range of use cases. To foster open research and practical adoption in the community, we release the model weights, full training and inference code, as well as a curated dataset specifically tailored for controllable world modeling.

For action injection, we favor adaLN for its lightweight parameter footprint, and ControlNet for its strong empirical stability during training.

Note that released T2W model is trained using ControlNet and I2W model is trained using adaLN.

More info please refer toGitHub Repo.

https://huggingface.co/amd/Micro-World#model-architectureModel Architecture

model architecturemodel architecture

https://huggingface.co/amd/Micro-World#video-resultVideo Result

https://huggingface.co/amd/Micro-World#t2w-modelT2W Model

https://huggingface.co/amd/Micro-World#in-domainIn Domain

Multiple control

Mouse down and up

Mouse right and left

https://huggingface.co/amd/Micro-World#open-domainOpen Domain

View PromptA cozy living room with sunlight streaming through window, vintage furniture, soft shadows.

View PromptA cozy living room with sunlight streaming through window, vintage furniture, soft shadows.

View PromptRunning along a cliffside path in a tropical island in first person perspective, with turquoise waters crashing against the rocks far below, the salty scent of the ocean carried by the breeze, and the sound of distant waves blending with the calls of seagulls as the path twists and turns along the jagged cliffs.

View PromptA young bear stands next to a large tree in a grassy meadow, its dark fur catching the soft daylight. The bear seems poised, observing its surroundings in a tranquil landscape, with rolling hills and sparse trees dotting the background under a pale blue sky.

View PromptA giant panda rests peacefully under a blooming cherry blossom tree, its black and white fur contrasting beautifully with the delicate pink petals. The ground is lightly sprinkled with fallen blossoms, and the tranquil setting is framed by the soft hues of the blossoms and the grassy field surrounding the tree.

View PromptExploring an ancient jungle ruin in first person perspective surrounded by towering stone statues covered in moss and vines.

https://huggingface.co/amd/Micro-World#i2w-modelI2W Model

View PromptFirst-person perspective walking down a lively city street at night. Neon signs and bright billboards glow on both sides, cars drive past with headlights and taillights streaking slightly. camera motion directly aligned with user actions, immersive urban night scene.

View PromptFirst-person perspective standing in front of an ornate traditional Chinese temple. The symmetrical facade features red lanterns, intricate carvings, and a curved tiled roof decorated with dragons. Bright daytime lighting, consistent environment, camera motion directly aligned with user actions, immersive and interactive exploration.

View PromptFirst-person perspective of standing in a rocky desert valley, looking at a camel a few meters ahead. The camel stands calmly on uneven stones, its long legs and single hump clearly visible. Bright midday sunlight, dry air, muted earth tones, distant barren mountains. Natural handheld camera feeling, camera motion controlled by user actions, smooth movement, cinematic realism.

View PromptFirst-person perspective walking through a narrow urban alley, old red brick industrial buildings on both sides, cobblestone street stretching forward with strong depth, metal walkways connecting buildings above, overcast daylight, soft diffused lighting, cool and muted color tones, quiet and empty environment, no people, camera motion controlled by user actions, smooth movement, stable horizon, realistic scale and geometry, high realism, cinematic urban scene.

View PromptFirst-person perspective coastal exploration scene, walking along a cliffside stone path with wooden railings, green bushes lining the walkway, ocean to the left with gentle waves, distant islands visible under a clear sky, realistic head-mounted camera view, smooth forward motion, stable horizon, natural human eye level, high realism, consistent environment, camera motion directly aligned with user actions, immersive and interactive exploration.

View PromptFirst-person perspective inside a cozy living room, walking around a warm fireplace, soft carpet underfoot, furniture arranged neatly, bookshelves, plants, and warm table lamps on both sides, warm indoor lighting, calm and quiet atmosphere, natural head-level camera movement, camera motion driven by user actions, realistic scale and depth, high realism, cinematic lighting, no people, no distortion.

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