Inner-Learning: From Hand-Coded Beliefs to Declarative Knowledge in Trick-Taking Games
Summary
A paper introducing Inner-Learning, a framework replacing hand-coded beliefs with declarative knowledge representations for agents playing trick-taking card games.
View Cached Full Text
Cached at: 10/31/26, 09:14 AM
# Inner-Learning: From Hand-Coded Beliefs to Declarative Knowledge in Trick-Taking Games Source: [https://arxiv.org/abs/2610.38304](https://arxiv.org/abs/2610.38304) Bibliographic Tools ## Bibliographic and Citation Tools Bibliographic Explorer Toggle Code, Data, Media ## Code, Data and Media Associated with this Article Demos ## Demos Related Papers ## Recommenders and Search Tools About arXivLabs ## arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website\. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy\. arXiv is committed to these values and only works with partners that adhere to them\. Have an idea for a project that will add value for arXiv's community?[**Learn more about arXivLabs**](https://info.arxiv.org/labs/index.html)\.
Similar Articles
Playing games with knowledge: AI-Induced delusions need game theoretic interventions
This paper proposes a game-theoretic framework to address AI-induced delusional belief spirals caused by sycophantic chatbots. It introduces 'Belief Versioning,' an inference-time intervention that reduces spiral rates significantly in simulations and GPT-4o tests.
A Gold-Standard Study of What Makes a Lightweight Game-Playing Agent Strong
This paper investigates design choices for training lightweight reinforcement learning agents in imperfect-information card games, using a fixed rule-based expert as a yardstick for Gin Rummy and Leduc Hold'em. It finds that trust region updates, careful reward design, curriculum learning, warm starting, and checkpoint retention improve performance, while several common techniques like reward shaping and large language model opponents do not help.
From Imitation to Interaction: Mastering Game of Schnapsen with Shallow Reinforcement Learning
This paper investigates whether shallow neural network agents can master the card game Schnapsen using reinforcement learning, outperforming a supervised imitation baseline and achieving competitive results against a strong search-based opponent.
SPARK: Self-Play with Asymmetric Reward from Knowledge Graphs
This paper introduces SPARK, a self-play reinforcement learning framework that leverages knowledge graphs derived from scientific literature to improve relational reasoning in vision-language models.
TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMs
TriEx introduces a tri-view game-based framework that aligns self-reasoning, opponent belief states, and oracle audits to make multi-agent LLM decisions auditable and reveal mismatches between stated rationales and actual behavior.