Claude 5 Opus and 3D Moonlight Scene
Summary
A developer shares how Claude 5 Opus generated a detailed 3D moonlight scene from scratch, writing over 944KB of JavaScript, and plans to turn it into a shooter game.
Similar Articles
@mattshumer_: Claude Opus 5 one-shotted this game. EVERYTHING you see in this demo is custom code... not a single external asset was …
Claude Opus 5 demonstrates the ability to generate an entire game from scratch using only custom code, with no external assets, indicating a significant leap in AI-driven game development.
@mattshumer_: For all of you who think this is fake... here's the repo and prompt (in the thread below) that generated this in one sh…
Matt Shumer shares the GitHub repo for 'Claude of Duty', a first-person shooter built entirely in the browser using Three.js and WebGL2, with all assets procedurally generated by AI agents at load time.
Claude 5 Opus is crazy good at 3d environnements
Claude 5 Opus demonstrates impressive performance in 3D environments.
@kevin_t_ngo: Claude Opus 5 drew every frame of this animation using JavaScript.
Claude Opus 5 demonstrated its ability to generate animation frames using JavaScript code, showcasing advanced AI in creative coding.
@FinanceYF5: 1. Claude creates a Call of Duty-style game with just one prompt. All textures, effects, and assets are generated through code.
Claude Opus 5 generates a Call of Duty-style game with just one prompt. All textures, effects, and assets are generated through code, no external resources needed.