@hank_aibtc: Who can resist this? Japanese apparel giant ZOZO has open-sourced their internal top-tier physics engine for virtual clothing try-ons — ppf-contact-solver (contact solver)! For virtual fashion, digital clothing, movie VFX, and even game physics — this is a straight-up freebie of top industrial tools! This thing…

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Japanese apparel giant ZOZO has open-sourced its internal top physics engine ppf-contact-solver, which specializes in solving contact and collision problems for fabrics, ropes, and soft bodies, with zero penetration. It supports Blender plugin and GPU acceleration, and can be used free of charge for virtual fashion, digital clothing, movie VFX, game physics, and more.

Who can resist this? Japanese apparel giant ZOZO just open-sourced their internal top physics engine for virtual clothing try-ons: ppf-contact-solver (contact solver)! For those in virtual fashion, digital clothing, movie VFX, and even game physics, this is a straight freebie of top industrial-grade tools! This thing specializes in fabrics, ropes, and soft bodies — zero penetration, fabric stretching firmly holds the physical limits, a single scene can handle 180 million contact points! Watch the video: curtains flowing, ropes knotting, soft toys piling up, fabrics wildly twisting — all incredibly smooth and natural, just like in real life. Now directly available: - Blender plugin (Blender is a 3D modeling software) - JupyterLab interface (JupyterLab Notebook, an interactive programming environment) - GPU acceleration (uses graphics card for computation), offline high precision maxed out. See the comments for the link — go try it now!
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Cached at: 05/25/26, 04:55 PM

Unbelievable! Japan’s fashion giant ZOZO has open-sourced their top-tier physics engine for virtual clothing try-ons — ppf-contact-solver (contact solver)!

For anyone working in virtual fashion, digital garments, movie VFX, or even game physics, this is a free pass to an industrial-grade tool!

This engine specializes in handling contact and collision problems for fabrics, ropes, and soft bodies — zero penetration,

fabric stretching strictly respects physical limits, and a single scene can handle up to 180 million contact points!

Just look at the video: curtains swaying, ropes knotting, soft toys piling up, fabric twisting wildly — all buttery smooth and natural, just like the real world.

Available now:

  • Blender Plugin
  • JupyterLab Notebook interface
  • GPU acceleration — high precision offline simulation.

Check the comments for the link and give it a try!

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ppf-contact-solver is an open-source contact solver for physics-based simulations of shells, solids, and rods, developed by ZOZO. It features robust GPU-accelerated contact resolution, scalability beyond 180M contacts, and integration with Blender and JupyterLab.

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