SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer

Hugging Face Daily Papers Papers

Summary

SANA-Streaming enables real-time high-resolution video-to-video editing on consumer GPUs using a hybrid diffusion transformer architecture, cycle-reverse regularization, and efficient system co-design, achieving 24 FPS at 1280x704 resolution on a single RTX 5090.

Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.
Original Article
View Cached Full Text

Cached at: 06/01/26, 03:17 AM

Paper page - SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer

Source: https://huggingface.co/papers/2605.30409 Published on May 28

·

Submitted byhttps://huggingface.co/Yuyang-z

Yuyangon Jun 1

Abstract

SANA-Streaming enables real-time high-resolution video-to-video editing through a hybrid diffusion transformer architecture, cycle-reverse regularization, and efficient system co-design optimized for consumer GPUs.

Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements fortemporal consistencyand inference throughput. In this paper, we present SANA-Streaming, asystem-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) HybridDiffusion Transformerarchitecture introducessoftmax attentionin part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content viaflow matching, improvingtemporal consistencywithout requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels andMixed-Precision Quantization(MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.

View arXiv pageView PDFProject pageAdd to collection

Get this paper in your agent:

hf papers read 2605\.30409

Don’t have the latest CLI?curl \-LsSf https://hf\.co/cli/install\.sh \| bash

Models citing this paper0

No model linking this paper

Cite arxiv.org/abs/2605.30409 in a model README.md to link it from this page.

Datasets citing this paper0

No dataset linking this paper

Cite arxiv.org/abs/2605.30409 in a dataset README.md to link it from this page.

Spaces citing this paper0

No Space linking this paper

Cite arxiv.org/abs/2605.30409 in a Space README.md to link it from this page.

Collections including this paper0

No Collection including this paper

Add this paper to acollectionto link it from this page.

Similar Articles

@Ryrenz: Damn, you can find the clip you want from hours of footage with just one sentence — MIT License, Whisper transcription plus LLM analysis. The most painful part of editing long videos is finding footage. With hours of recordings, to find every segment about a topic, you can only drag the timeline and listen bit by bit, burning an entire afternoon. PreenCut ...

X AI KOLs Timeline

PreenCut is an open-source tool (MIT License) based on Whisper transcription and LLM analysis, allowing users to search for segments in long videos using natural language, with support for batch processing, export/merging, and a REST API.

YouTube is making it harder to earn money on YouTube

The Verge

YouTube is raising the requirements for creators to earn money through its Partner Program, increasing watch time and Shorts view thresholds starting February 1st, 2027. Existing creators must accept the new terms by January 31st, 2027, as YouTube pushes toward a premium TV-style service.