JigShape: Evaluating Visual-Geometric Reasoning in VLMs through Jigsaw Puzzles

Hugging Face Daily Papers Papers

Summary

Introduces JigShape, a jigsaw puzzle benchmark with interlocking pieces to evaluate visual-geometric reasoning in vision-language models. It finds that frontier VLMs largely fail at geometric reasoning and all models collapse on larger puzzle sizes, revealing a 'scaling cliff' for constraint satisfaction.

Jigsaw puzzle solving requires jointly reasoning about visual content and geometric constraints, yet existing benchmarks use rectangular cuts that create ambiguous ground truth in texture-repeated regions. We introduce \ours{}, a benchmark with tab-and-blank interlocking pieces where geometric constraints provide strong local compatibility requirements that, combined with visual content, yield unambiguous ground truth. Across 95K instances at four grid densities (4times4 to 16times16), we find that zero-shot VLMs largely lack geometric reasoning: only one of five frontier models (GPT-5.5) exceeds random baseline on 4times4 puzzles, while all others perform at chance level. While supervised fine-tuning achieves >97\% on 4times4, all models collapse on larger grids: GPT-5.5 drops from 70\% to near-random on 8times8, and even fine-tuned models fall below 5\% on 12times12. This ``scaling cliff'' suggests current architectures cannot maintain consistent constraint satisfaction as the number of pieces increases. establishes scalable geometric reasoning as an open challenge for vision-language models.
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Abstract

A new jigsaw benchmark with interlocking pieces reveals that vision-language models fail at geometric reasoning and suffer a sharp performance drop as puzzle size increases.

Jigsaw puzzle solving requires jointly reasoning about visual content and geometric constraints, yet existing benchmarks use rectangular cuts that create ambiguous ground truth in texture-repeated regions. We introduce \ours{}, a benchmark withtab-and-blank interlocking pieceswhere geometric constraints provide strong local compatibility requirements that, combined with visual content, yield unambiguous ground truth. Across 95K instances at four grid densities (4times4 to 16times16), we find that zero-shot VLMs largely lackgeometric reasoning: only one of five frontier models (GPT-5.5) exceeds random baseline on 4times4 puzzles, while all others perform at chance level. Whilesupervised fine-tuningachieves >97\% on 4times4, all models collapse on larger grids: GPT-5.5 drops from 70\% to near-random on 8times8, and even fine-tuned models fall below 5\% on 12times12. This ``scaling cliff’’ suggests current architectures cannot maintain consistent constraint satisfaction as the number of pieces increases. establishes scalablegeometric reasoningas an open challenge forvision-language models.

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