Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?

Hugging Face Daily Papers Papers

Summary

Game2Real-Bench 是一个研究玩具游戏能否反映并迁移到真实世界视觉推理的基准,涵盖 25 个 VLM 的评测,发现游戏与真实任务间存在高达 0.935 的强相关性,并发布了包含约 24K 验证样本的 Game2Real-Dataset。

Visual reasoning is an important capability for vision-language models (VLMs) to understand visual evidence, spatial structure, constraints, and state changes. Existing evaluations mainly rely on real-world data or procedurally generated tasks. Real-world data preserve natural complexity, while procedural games provide controllable generation and verifiable solutions. However, it remains unclear whether abilities measured in toy games correspond to real-world visual reasoning and whether game examples can support transfer. We introduce Game2Real-Bench, a benchmark that studies these connections across four capability groups, including fine-grained perception, spatial reasoning, constraint reasoning, and sequential planning. We construct 1,000 procedurally generated game samples with executable verification and curate 400 real-world samples aligned by shared reasoning requirements rather than visual similarity. We evaluate 25 representative VLMs and observe strong game-to-real consistency, with Pearson and Spearman correlations of 0.935. We further study one-shot game-to-real transfer on four models. Constraint reasoning improves for several models, while fine-grained perception declines with game demonstrations. We also construct Game2Real-Dataset with nearly 24K verified game samples across 18 tasks and 65 QA families. Our benchmark, dataset, and code are available at https://github.com/QingAnLiu/Game2Real-Bench.
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Source: https://huggingface.co/papers/2610.18834

Abstract

Visualreasoningisanimportantcapabilityforvision-languagemodels(VLMs)tounderstandvisualevidence,spatialstructure,constraints,andstatechanges.Existingevaluationsmainlyrelyonreal-worlddataorprocedurallygeneratedtasks.Real-worlddatapreservenaturalcomplexity,whileproceduralgamesprovidecontrollablegenerationandverifiablesolutions.However,itremainsunclearwhetherabilitiesmeasuredintoygamescorrespondtoreal-worldvisualreasoningandwhethergameexamplescansupporttransfer.WeintroduceGame2Real-Bench,abenchmarkthatstudiestheseconnectionsacrossfourcapabilitygroups,includingfine-grainedperception,spatialreasoning,constraintreasoning,andsequentialplanning.Weconstruct1,000procedurallygeneratedgamesampleswithexecutableverificationandcurate400real-worldsamplesalignedbysharedreasoningrequirementsratherthanvisualsimilarity.Weevaluate25representativeVLMsandobservestronggame-to-realconsistency,withPearsonandSpearmancorrelationsof0.935.Wefurtherstudyone-shotgame-to-realtransferonfourmodels.Constraintreasoningimprovesforseveralmodels,whilefine-grainedperceptiondeclineswithgamedemonstrations.WealsoconstructGame2Real-Datasetwithnearly24Kverifiedgamesamplesacross18tasksand65QAfamilies.Ourbenchmark,dataset,andcodeareavailableathttps://github.com/QingAnLiu/Game2Real-Bench.

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