SPADE: Self-Play in Adaptive Synthetic Executable Environments
Summary
SPADE introduces a self-play reinforcement learning framework for language models that generates adaptive executable training environments to enhance reasoning and tool-use capabilities, demonstrating significant performance gains across multiple benchmarks.
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Paper page - SPADE: Self-Play in Adaptive Synthetic Executable Environments
Source: https://huggingface.co/papers/2608.19197 Authors:
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Abstract
SPADE is a self-play reinforcement learning framework where a language model designs adaptive executable training environments and learns to solve them, improving reasoning and tool-use performance through regret-based environment targeting.
Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduceSPADE(Self-Play in Adaptive Synthetic Executable Environments), aself-play RLframework in which a singleLLMplays two roles: anEnvironment Designerthat writes complete, long-horizon training environments as executable code with anOpenAI Gym-stylereset()/step()interface, and aReasoning Agentthat learns to act in them. Each is a stateful, multi-turn environment (state transitions,reward functions, andverification code), so one interface spans reasoning problems and multi-step agentic tool use. TheReasoning Agent’sregretis estimated using the gap between its reward with and withoutprivileged hints; in optimizing thisregretsignal theEnvironment Designerlearns to target environments at the edge of the agent’s capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding theEnvironment Designeron documents sampled from a large pretraining corpus, and giving it anaccumulated environment memory. Scaling to 30B-parameter models,SPADEimproves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component,SPADEtakes a concrete step toward open-ended self-improvement.
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