A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?
Summary
论文提出 A2Z GameSpec-Bench,一个包含 100 份长篇游戏设计文档(GDD)的基准,用于评估编码代理在端到端游戏开发中遵循互锁需求的能力。结果显示现有代理在同时满足代码实现与实际游玩的联动需求上表现不佳,而需求级反馈可在两轮修订后将 GDD 忠实度提升 10.9%。
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Paper page - A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?
Source: https://huggingface.co/papers/2609.39564
Abstract
Delegatingcompleteapplicationdevelopmenttocodingagentsrequirespreservingtheintendeddesignratherthansimplyproducingplausibleoutputsthroughnaiveprompting.Gamedevelopmentprovidesademandingtestbed,aslong-formGameDesignDocuments(GDDs)describerequirementsthatmustworktogetheracrossgamelogic,visualrendering,andplayerinteractions.However,existinggame-developmentbenchmarkstypicallyusecompactspecificationsandprovidelimitedsupportforevaluatinginterdependentrequirementsacrosstheseaspectsinlong-formGDDs.WeintroduceA2ZGameSpec-Bench,abenchmarkof100long-formGDDsforevaluatingend-to-endgamedevelopmentbyagents.WemeasurefaithfulnessbycheckingwhetherthegamesatisfiestheGDDrequirementsandpreservestherelationshipsamongthem.EachGDDisturnedintoadependency-awarecontractthatcontainsrules,constraints,andprerequisiterelations.Followinggame-developmentpractices,wecombinesource-codeinspectionwithagent-generatedtestpoliciesforscenario-basedreplayandadaptiveplaytesting.Thecontractremainsfixedacrossagentsandrevisionrounds,whilejudgmentsandevidencelinkedtothesamerequirementssupportconsistentcomparisonandfailuredetection.Ourevaluationsshowthatcurrentagentsstruggletojointlysatisfyinterdependentrequirementsacrosscodeimplementationandactualplay.Requirement-specificfeedbackimprovesGDDFidelityby10.9%relativetoself-revisionaftertworounds.A2ZGameSpec-Benchassessesend-to-endspecification-followingabilitybeyondimplementationjudgmentsandprovidestargetedfeedbacktosupportmorefaithfulgamedevelopment.Codeanddatasetsareavailableathttps://a2z-gamespec-bench.github.io.
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