BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Hugging Face Daily Papers Papers

Summary

The paper introduces BVB, a benchmark for agentic video understanding via programmatic reconstruction in Blender, evaluating models on perceptual similarity and spatiotemporal fact retention.

Multimodal agents can create complex videos in software such as Blender by coding without relying on diffusion models. Yet video understanding benchmarks still evaluate models mainly through question answering. If an agent truly understands a video, it can reconstruct it programmatically. We introduce BVB, Blender-VideoBench, a benchmark that tests this ability by asking agents to reconstruct real-world videos as animated Blender scenes. To ensure fair comparison, each agent programs the reconstruction through a lightweight harness, Mini-BVB, in an identical sandbox under a shared cost limit. The benchmark renders each reconstruction from its animated camera and evaluates it on two axes: (1) Dual VQA measures how many spatiotemporal facts the reconstruction preserves. (2) Latent Similarity measures how closely the reconstruction matches the source video perceptually. Our overall score, a square-root mean, favors balanced performance. We evaluate 51 configurations from 10 model families and analyze semantic retention, perceptual similarity, reasoning effort, and cost. The best model reaches 88.6 Latent Similarity but retains only 53.7% of the source-correct spatiotemporal answers. Additional reasoning improves visual similarity but does not close this gap in factual accuracy. In a blind study with 15 raters and five configurations, Latent Similarity correlates strongly with human preference. These results show that programmatic reconstruction is a viable test of agentic video understanding, and that semantic retention remains the main challenge.
Original Article
View Cached Full Text

Cached at: 09/15/26, 02:39 AM

Paper page - BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Source: https://huggingface.co/papers/2609.15478 Authors:

,

,

,

,

,

,

,

,

,

,

,

,

,

,

,

Abstract

A benchmark requiring agents to programmatically reconstruct real-world videos in Blender reveals that current models achieve high perceptual similarity but struggle to retain spatiotemporal facts.

Multimodal agentscan create complex videos in software such as Blender by coding without relying ondiffusion models. Yet video understanding benchmarks still evaluate models mainly through question answering. If an agent truly understands a video, it can reconstruct it programmatically. We introduce BVB, Blender-VideoBench, a benchmark that tests this ability by asking agents to reconstruct real-world videos as animated Blender scenes. To ensure fair comparison, each agent programs the reconstruction through a lightweight harness, Mini-BVB, in an identical sandbox under a shared cost limit. The benchmark renders each reconstruction from its animated camera and evaluates it on two axes: (1)Dual VQAmeasures how many spatiotemporal facts the reconstruction preserves. (2)Latent Similaritymeasures how closely the reconstruction matches the source video perceptually. Our overall score, a square-root mean, favors balanced performance. We evaluate 51 configurations from 10 model families and analyze semantic retention, perceptual similarity, reasoning effort, and cost. The best model reaches 88.6Latent Similaritybut retains only 53.7% of the source-correct spatiotemporal answers. Additional reasoning improves visual similarity but does not close this gap in factual accuracy. In a blind study with 15 raters and five configurations,Latent Similaritycorrelates strongly with human preference. These results show that programmatic reconstruction is a viable test of agentic video understanding, and that semantic retention remains the main challenge.

View arXiv pageView PDFProject pageGitHubAdd to collection

Get this paper in your agent:

hf papers read 2609\.15478

Don’t have the latest CLI?curl \-LsSf https://hf\.co/cli/install\.sh \| bash

Models citing this paper0

No model linking this paper

Cite arxiv.org/abs/2609.15478 in a model README.md to link it from this page.

Datasets citing this paper0

No dataset linking this paper

Cite arxiv.org/abs/2609.15478 in a dataset README.md to link it from this page.

Spaces citing this paper0

No Space linking this paper

Cite arxiv.org/abs/2609.15478 in a Space README.md to link it from this page.

Collections including this paper0

No Collection including this paper

Add this paper to acollectionto link it from this page.

Similar Articles

SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence

Hugging Face Daily Papers

Introduces SVI-Bench, a large-scale benchmark for strategic video intelligence using team sports, designed to evaluate models on dynamic scene understanding, causal reasoning, strategic simulation, and agentic synthesis. The benchmark reveals a capability cliff where models perform well on perceptual tasks but sharply degrade on higher-level strategic reasoning.