DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model

Hugging Face Daily Papers Papers

Summary

DreamForge-World 0.1 Preview is a low-compute world model that enables real-time interactive simulation on consumer GPUs, supporting keyboard/mouse control and achieving 14-15 FPS at 480p resolution on a single RTX 4090.

We present DreamForge-World 0.1 Preview, a preview foundational world model for real-time interactive world simulation. The system adapts the LongLive 1 autoregressive video stack, itself derived from Wan2.1-T2V-1.3B, with a residual action pathway inspired by the Matrix-Game family. DreamForge-World 0.1 Preview focuses on a complementary axis to frontier-scale world simulators: low-compute adaptation, consumer-GPU runtime, and broad interactive capability coverage. It supports live keyboard and mouse control, multimodal initialization, mid-stream reprompting, dual-view operation, and minute-scale interactive rollouts at native 480p resolution, reaching up to 14 to 15 FPS FPS on a single RTX 4090 with a low memory footprint. By leveraging open video backbones and applying targeted adaptation runs, we build the preview system with high cost-efficiency. DF-World 0.1 Preview is not yet a memory-complete or frontier-quality world simulator, but demonstrates a practical low-compute route toward real-time controllable world-model previews on consumer GPUs.
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Source: https://huggingface.co/papers/2606.30292

Abstract

DreamForge-World 0.1 Preview adapts a video generation architecture with a residual action pathway to enable real-time interactive world simulation on consumer hardware with low computational requirements.

We present DreamForge-World 0.1 Preview, a preview foundationalworld modelfor real-time interactive world simulation. The system adapts the LongLive 1autoregressive video stack, itself derived from Wan2.1-T2V-1.3B, with aresidual action pathwayinspired by the Matrix-Game family. DreamForge-World 0.1 Preview focuses on a complementary axis to frontier-scale world simulators: low-compute adaptation,consumer-GPU runtime, and broad interactive capability coverage. It supports live keyboard and mouse control,multimodal initialization,mid-stream reprompting,dual-view operation, and minute-scaleinteractive rolloutsat native 480p resolution, reaching up to 14 to 15 FPS FPS on a single RTX 4090 with a low memory footprint. By leveraging openvideo backbonesand applying targeted adaptation runs, we build the preview system with high cost-efficiency. DF-World 0.1 Preview is not yet a memory-complete or frontier-quality world simulator, but demonstrates a practical low-compute route toward real-time controllable world-model previews on consumer GPUs.

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