Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

Hugging Face Daily Papers Papers

Summary

The paper introduces Skill Self-Play (Skill-SP), a co-evolutionary framework that uses a proposer, solver, and skill controller to bridge structured verification and open-ended exploration, improving LLM performance on tool-use and reasoning benchmarks.

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.
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Source: https://huggingface.co/papers/2607.22529 Published on Jul 24

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Abstract

LLMtrainingisshiftingfrommanualdesignandannotationtointeraction-drivenself-evolution.However,existingself-evolutionarymethodsfaceafundamentaldilemmabetweentaskdiversityandverificationreliability:environment-boundmethodsobtainprecisefeedbackbutconfinelearningtonarrowdomains,whileopen-endedself-generationbroadensthetaskspacebutlacksreliableverification,allowingmisleadingrewardstopollutethetrainingloop.Weidentifyagentskillsasapowerfulmiddlegroundtoreconcilethistension:eachskillensuresdeep,verifiableexecutioninaspecificscenario,whiledynamicroutingacrossskillsmaintainsopen-endedtaskvariety.Leveragingthisinsight,weintroduceSkillSelf-Play(Skill-SP),aco-evolutionaryframeworkcomprisingaproposer,asolver,andadynamicskillcontroller.Orchestratedviaareinforcementlearningloop,thesecomponentsco-evolveinacontinuousself-playloop:theproposergenerateschallengingtasksconditionedondynamicallysampledskills;thesolverexplorescandidatesolutionstopushitscapabilityboundaries;andtheskillcontrollercollectsexecutionfeedbacktoupdateandexpandtheskilllibrary.Thisinteractiveco-evolutioneffectivelybridgesthegapbetweenstructuredverificationandopen-endedexploration.Empiricalevaluationsontool-useandreasoningbenchmarksdemonstratethatSkill-SP,servingasarobustevolutionengine,consistentlypushestheperformanceceilingofcompetentbackboneswhilecatalyzingstrikingturnaroundsforinitiallymisalignedmodels.Ourcodeisavailableathttps://github.com/Qwen-Applications/skill-self-play.

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