@GuiveAssadi: AI Dungeon was the first LLM consumer product I am aware of. However, the use of LLMs to dynamically generate character…
Summary
A discussion noting that AI Dungeon was the first LLM consumer product, yet dynamic LLM character speech in games remains niche.
Similar Articles
Using LLMs
The article reflects on the limited use and understanding of LLMs such as ChatGPT among personal acquaintances, raising questions about widespread AI tool adoption.
@simplifyinAI: An open source project turns any LLM into a 3D character that talks, moves, and reacts in the browser, no game engine, …
An open-source project enables turning any LLM into a 3D character that talks, moves, and reacts in the browser with memory of emotional states and relationships, fully customizable and free to use.
I released a local LLM-powered RPG where generated NPCs, locations, items, and quests persist as in-game objects
A developer released a local LLM-powered RPG where procedurally generated NPCs, locations, items, and quests persist as in-game objects, showcasing a novel integration of generative AI into gaming.
Persona-Guided LLM Agents for Task-Oriented Dialogue
This paper explores how LLMs can act as persona-guided agents in task-oriented dialogue, analyzing the effects of personality adaptation on task performance and user satisfaction through evaluations with models like GPT-4o and Gemini 2.0 Flash.
@QCXINT_: Most people stop after building a chatbot. Production AI systems are a completely different game. This open-source comp…
An open-source companion to the LLM Engineer's Handbook that provides a complete blueprint for building production-ready LLM systems, covering synthetic data generation, training (including DPO), RAG, deployment on AWS, evaluation, and monitoring.