@10xmylife: Apple officially doesn't handle refunds and dumps it on developers—that's an outrage. A user told me they wanted a refund; I suggested they go through official channels so it could be returned to the original payment method. But he said Apple told him to contact the developer for a refund. However, as a developer, I don't know who bought my app, and there's no refund button to one-click...
Summary
A developer complains that Apple doesn't handle app refunds, shifting the responsibility onto developers, and even when refunds are issued privately, Apple still takes a cut.
View Cached Full Text
Cached at: 08/04/26, 02:11 PM
Apple doesn’t handle refunds and just dumps them on developers — honestly disgraceful
A user told me they wanted a refund, and I advised them to go through the official channel so the money could be returned to the original payment method. Turns out they said Apple itself told them to contact the developer for a refund.
But as a developer, I have no way to know who purchased my app, and there’s no refund button that lets me issue a one-click refund. If Apple actually opened up refund management, I’d log in on day one and approve every refund request — but Apple hasn’t exposed any refund-related settings at all!
So here’s the situation:
- As a consumer, they were indeed charged and want a refund
- As a developer, I genuinely want to refund every user who requests one
- But as Apple, by default no refund event exists, and they won’t process refund requests — whether a refund happens is literally up to chance!
In the end, I can only refund privately every time, but the fee the user paid still gets Apple’s 30%–15% commission taken out regardless!
Apple can’t even be bothered to build a refund service, yet still expects consumers and developers to sort it out privately — is that not just plain disgusting?
Similar Articles
@10xmylife: When I previously shared my app monetization experience, many people asked me privately about monetization, pricing, and withdrawals... Actually, my approach is through the Apple Developer Program. By becoming an Apple developer and linking a payment account, Apple transfers app earnings monthly, which is very convenient. So, I wrote a note detailing...
The author shares their experience monetizing an app through the Apple Developer Program and promotes their Zhishi Xingqiu.
I once thought about making an App with various payment tiers; after payment, I'd give you a badge to prove you're wealthy. Later, I thought no one would be that silly, so I didn't make it. But someone actually built it, and this website made tens of thousands of dollars in 24 hours, because everyone was scrambling to pay just to get their website on the rankings...
Someone turned an App idea into a website, where users pay to improve their ranking, earning tens of thousands of dollars in 24 hours, attracting attention.
@interjc: Where's the fill light?
Apple is cleaning up low-quality apps in the App Store, including dating, flashlight, wallpaper, and sound effect apps. New submissions will be rejected unless they offer a significantly different experience. At the same time, vulgar apps such as drinking games and simulated farting or burping are banned, and developer accounts that repeatedly submit may be actioned.
@GoSailGlobal: True Indie Dev Guru @Tibo: 5 Core Apps Hitting $0.7M Monthly Revenue — Tried Distributing SuperX, But Lemon Squeezy Fell Short
This tweet highlights indie developer Tibo's achievement of surpassing $700K in monthly revenue across five core apps, and notes that the author abandoned plans to distribute his app SuperX due to a suboptimal experience with the Lemon Squeezy distribution platform.
@10xmylife: I've been making apps for two years now. A few days ago I did the math, and my income just passed 500,000. Although this number isn't that big, I feel this life is very easygoing, because I spend very little time working, most of my income is passive, and it far exceeded my imagination: it turns out I can make money without a job. Why had I never imagined it? Because...
The author shares their experience of earning over 500,000 from making apps in two years, emphasizing passive income and the easygoing life of freelancing, and summarizes lessons learned on market research, designing paywalls, and community promotion, believing that the AI era is the best time for creators.