OpenAI Gym Beta

OpenAI Blog Tools

Summary

OpenAI releases OpenAI Gym, a public beta toolkit for developing and comparing reinforcement learning algorithms with a growing suite of environments and a platform for reproducible research. The toolkit aims to standardize RL benchmarks and address the lack of diverse, easy-to-use environments for the research community.

We’re releasing the public beta of OpenAI Gym, a toolkit for developing and comparing reinforcement learning (RL) algorithms. It consists of a growing suite of environments (from simulated robots to Atari games), and a site for comparing and reproducing results.
Original Article
View Cached Full Text

Cached at: 04/20/26, 02:45 PM

# OpenAI Gym Beta Source: [https://openai.com/index/openai-gym-beta/](https://openai.com/index/openai-gym-beta/) OpenAIWe’re releasing the public beta of OpenAI Gym, a toolkit for developing and comparing reinforcement learning \(RL\) algorithms\. It consists of a growing suite of environments \(from simulated robots to Atari games\), and a site for comparing and reproducing results\. OpenAI Gym is compatible with algorithms written in any framework, such as[Tensorflow⁠\(opens in a new window\)](https://www.tensorflow.org/)and[Theano⁠\(opens in a new window\)](https://github.com/Theano/Theano)\. The environments are written in Python, but we’ll soon make them easy to use from any language\. We originally built OpenAI Gym as a tool to accelerate our own RL research\. We hope it will be just as useful for the broader community\. Reinforcement learning \(RL\) is the subfield of machine learning concerned with decision making and motor control\. It studies how an agent can learn how to achieve goals in a complex, uncertain environment\. It’s exciting for two reasons: - **RL is very general, encompassing all problems that involve making a sequence of decisions**: for example, controlling a robot’s motors so that it’s able to[run⁠\(opens in a new window\)](https://gym.openai.com/envs/Humanoid-v0)and[jump⁠\(opens in a new window\)](https://gym.openai.com/envs/Hopper-v0), making business decisions like pricing and inventory management, or playing[video games⁠\(opens in a new window\)](https://gym.openai.com/envs#atari)and[board games⁠\(opens in a new window\)](https://gym.openai.com/envs#board_game)\. RL can even be applied to supervised learning problems with[sequential⁠\(opens in a new window\)](http://arxiv.org/abs/1511.06732)[or⁠\(opens in a new window\)](http://arxiv.org/abs/0907.0786)[structured⁠\(opens in a new window\)](http://arxiv.org/abs/1601.01705)outputs\. - **RL algorithms have started to achieve good results in many difficult environments**\. RL has a long history, but until recent advances in deep learning, it required lots of problem\-specific engineering\. DeepMind’s[Atari results⁠\(opens in a new window\)](https://deepmind.com/dqn.html),[BRETT⁠\(opens in a new window\)](http://news.berkeley.edu/2015/05/21/deep-learning-robot-masters-skills-via-trial-and-error/)from[Pieter Abbeel’s⁠](https://openai.com/index/welcome-pieter-and-shivon/)group, and[AlphaGo⁠\(opens in a new window\)](https://googleblog.blogspot.com/2016/01/alphago-machine-learning-game-go.html)all used deep RL algorithms which did not make too many assumptions about their environment, and thus can be applied in other settings\. However, RL research is also slowed down by two factors: - **The need for better benchmarks**\. In supervised learning, progress has been driven by large labeled datasets like[ImageNet⁠\(opens in a new window\)](http://www.image-net.org/)\. In RL, the closest equivalent would be a large and diverse collection of environments\. However, the existing open\-source collections of RL environments don’t have enough variety, and they are often difficult to even set up and use\. - **Lack of standardization of environments used in publications**\. Subtle differences in the problem definition, such as the reward function or the set of actions, can drastically alter a task’s difficulty\. This issue makes it difficult to reproduce published research and compare results from different papers\. OpenAI Gym is an attempt to fix both problems\. We’ve made it easy to[upload results⁠\(opens in a new window\)](https://gym.openai.com/docs#uploading)to OpenAI Gym\. However, we’ve opted not to create traditional leaderboards\. What matters for research isn’t your score \(it’s possible to overfit or hand\-craft solutions to particular tasks\), but instead the generality of your technique\. We’re starting out by maintaining a[curated list⁠\(opens in a new window\)](https://gym.openai.com/docs#review)of contributions that say something interesting about algorithmic capabilities\. Long\-term, we want this curation to be a community effort rather than something owned by us\. We’ll necessarily have to figure out the details over time, and we’d would love your[help⁠\(opens in a new window\)](https://gym.openai.com/docs#help)in doing so\.

Similar Articles

Safety Gym

OpenAI Blog

OpenAI introduces Safety Gym, a new benchmark environment and toolkit for studying constrained reinforcement learning and safe exploration. The platform features multiple robots and tasks designed to quantify and measure safe exploration through cost functions alongside reward functions.

Gym Retro

OpenAI Blog

OpenAI releases Gym Retro, a reinforcement learning research environment featuring games from classic gaming consoles (Sega Genesis, NES, SNES, Game Boy, etc.) to study agent generalization across different games and levels.

Roboschool

OpenAI Blog

OpenAI releases Roboschool, an open-source robot simulation environment integrated with OpenAI Gym featuring twelve environments including enhanced humanoid locomotion tasks and multi-agent settings like Pong.

Gathering human feedback

OpenAI Blog

OpenAI releases RL-Teacher, an open-source tool for training AI systems through human feedback instead of hand-crafted reward functions, with applications to safe AI development and complex reinforcement learning problems.

Benchmarking safe exploration in deep reinforcement learning

OpenAI Blog

OpenAI proposes standardizing constrained RL as the formalism for safe exploration and introduces Safety Gym, a benchmark suite for evaluating safe deep RL algorithms in high-dimensional continuous control tasks with safety constraints.