Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing

Hugging Face Daily Papers Papers

Summary

This paper introduces Goku, a million-scale dataset and benchmark for instruction-based video editing, supporting multi-task and structural manipulations. The accompanying model, Goku-Edit, achieves up to +8% improvement on instruction following over open-source models.

Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.
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Abstract

A large-scale video editing dataset and model are introduced that support multi-task and structural manipulations through advanced data synthesis and network architectures.

Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality,instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficientdata synthesis pipelinethat decomposes complex edits into controllable sub-problems and introduce aprogressive filtering systemfor data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages anMLLMas its text encoder and adopts adecoupled dual-branch design: a dedicatedmask branchhandles structural control, freeing the main branch forappearance rendering. A comprehensivevideo editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.

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