NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

Hugging Face Daily Papers Papers

Summary

NVIDIA presents OmniDreams, a generative world model built from the Cosmos diffusion model for real-time action-conditioned video generation, enabling closed-loop simulation for autonomous driving policy evaluation in complex unseen scenarios.

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
Original Article
View Cached Full Text

Cached at: 06/03/26, 03:35 AM

Paper page - NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

Source: https://huggingface.co/papers/2606.03159 Authors:

,

,

,

,

,

,

,

,

,

,

,

,

,

,

,

,

,

,

,

,

Abstract

OmniDreams, a foundation generative world model trained from the Cosmos diffusion model, enables real-time action-conditioned video generation for autonomous driving policy evaluation in complex, unseen scenarios.

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. Inclosed-loop simulation, the drivingpolicy modelactively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-basedneural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundationgenerative world modelmid- and post-trained from the Cosmosdiffusion modelto autoregressively generateaction-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions itsphotorealistic sensor generationon past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1policy modeland AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that aworld-action model(WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 researchpolicy modelwhile using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.

View arXiv pageView PDFAdd to collection

Models citing this paper0

No model linking this paper

Cite arxiv.org/abs/2606.03159 in a model README.md to link it from this page.

Datasets citing this paper0

No dataset linking this paper

Cite arxiv.org/abs/2606.03159 in a dataset README.md to link it from this page.

Spaces citing this paper0

No Space linking this paper

Cite arxiv.org/abs/2606.03159 in a Space README.md to link it from this page.

Collections including this paper0

No Collection including this paper

Add this paper to acollectionto link it from this page.

Similar Articles

nvidia/Cosmos3-Nano

Hugging Face Models Trending

NVIDIA releases Cosmos3-Nano, an omnimodal world model for Physical AI that generates video, image, audio, and action commands from text, image, video, and action inputs, targeting robotics, autonomous driving, and smart space applications.

Nvidia Cosmos 3

Hacker News Top

NVIDIA has open-sourced Cosmos 3, a frontier foundation model for physical AI that unifies reasoning, world generation, and action generation within a single Mixture-of-Transformers architecture, releasing model checkpoints, datasets, and training scripts for robotics, autonomous vehicles, and warehouse monitoring.

nvidia/Cosmos3-Super

Hugging Face Models Trending

NVIDIA released Cosmos3, a collection of omnimodal world foundation models for Physical AI, capable of generating video, image, audio, and action commands from various inputs, with versions for different tasks like policy learning and image-to-video generation.