@GergelyOrosz: We’re in a world where copying is trivial: but no one really cares much about copycats of the same stuff (games, videos…

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Summary

Gergely Orosz reflects on the triviality of copying in the digital world, contrasting it with the challenge of creating original content, while highlighting an AI model's impressive game development capabilities.

We’re in a world where copying is trivial: but no one really cares much about copycats of the same stuff (games, videos, even social media posts) Creating new things that stick is what remains hard. A novel but fun game with a captivating story (eg recently: Twisted Tower for me); an interesting video, a good book… Yes AI is getting more impressive, but yet I’m just not that impressed with a lower quality copy of the original
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Cached at: 09/03/26, 10:06 AM

We’re in a world where copying is trivial: but no one really cares much about copycats of the same stuff (games, videos, even social media posts)

Creating new things that stick is what remains hard. A novel but fun game with a captivating story (eg recently: Twisted Tower for me); an interesting video, a good book…

Yes AI is getting more impressive, but yet I’m just not that impressed with a lower quality copy of the original

BridgeMind (@bridgemindai): Claude Fable 5.1 ONE SHOTTED this Mario Kart game.

This is one of the best results I’ve had so far and I am SUPER impressed with the game development capabilities.

Fable 5.1 is a huge step up from Fable 5.

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