NoPA: Non-Parametric Online 3D Scene Graph Generation

Hugging Face Daily Papers Papers

Summary

NoPA introduces a non-parametric distribution-based approach for real-time 3D scene graph generation, preserving geometric details using kernel density estimates and particle-based object representation, substantially outperforming current methods.

Classic 3D scene graph generation approaches fail to work in real-time due to the heavy computational cost of environment mapping and the need to generate intermediate point-cloud representations. To alleviate this issue, a recent work eschews point clouds in favor of a lightweight Gaussian distribution for each object. This approximation drastically speeds up inference and enables real-time 3D scene graph generation. However, the representation has two key weaknesses. 1) Each object is approximated by a single 3D Gaussian, which causes a severe loss of 3D geometric detail. 2) The discrepancy between this approximation and the true object geometry exacerbates the inaccurate merging of object candidates during online inference. To address these issues, we propose NoPA, which represents each object as a separate non-parametric distribution. This formulation retains 3D geometric information while preserving real-time inference of the parametric Gaussian formulation. To build upon our novel object representation, we propose a tailored merging strategy to recover coherent object instances. Specifically, we leverage maximum mean discrepancy on kernel density estimates to enable robust merging of object candidates during online exploration while minimizing added computational complexity. The key is to maintain a fixed particle set per object. Furthermore, to rectify the relation loss caused by misclassified objects, NoPA propagates relationships between objects with high affinity. Experiments show that NoPA substantially outperforms current methods without sacrificing real-time inference speed.
Original Article
View Cached Full Text

Cached at: 07/02/26, 07:47 AM

Paper page - NoPA: Non-Parametric Online 3D Scene Graph Generation

Source: https://huggingface.co/papers/2607.00529

Abstract

NoPA introduces a non-parametric distribution-based approach for real-time 3D scene graph generation that preserves geometric details while maintaining computational efficiency through kernel density estimates and particle-based object representation.

Classic3D scene graph generationapproaches fail to work in real-time due to the heavy computational cost of environment mapping and the need to generate intermediate point-cloud representations. To alleviate this issue, a recent work eschews point clouds in favor of a lightweightGaussian distributionfor each object. This approximation drastically speeds up inference and enables real-time3D scene graph generation. However, the representation has two key weaknesses. 1) Each object is approximated by a single 3D Gaussian, which causes a severe loss of 3D geometric detail. 2) The discrepancy between this approximation and the true object geometry exacerbates the inaccurate merging of object candidates during online inference. To address these issues, we propose NoPA, which represents each object as a separatenon-parametric distribution. This formulation retains 3D geometric information while preservingreal-time inferenceof the parametric Gaussian formulation. To build upon our novel object representation, we propose a tailored merging strategy to recover coherent object instances. Specifically, we leveragemaximum mean discrepancyonkernel density estimatesto enable robust merging of object candidates during online exploration while minimizing added computational complexity. The key is to maintain a fixedparticle setper object. Furthermore, to rectify the relation loss caused by misclassified objects, NoPA propagates relationships between objects with high affinity. Experiments show that NoPA substantially outperforms current methods without sacrificingreal-time inferencespeed.

View arXiv pageView PDFAdd to collection

Get this paper in your agent:

hf papers read 2607\.00529

Don’t have the latest CLI?curl \-LsSf https://hf\.co/cli/install\.sh \| bash

Models citing this paper0

No model linking this paper

Cite arxiv.org/abs/2607.00529 in a model README.md to link it from this page.

Datasets citing this paper0

No dataset linking this paper

Cite arxiv.org/abs/2607.00529 in a dataset README.md to link it from this page.

Spaces citing this paper0

No Space linking this paper

Cite arxiv.org/abs/2607.00529 in a Space README.md to link it from this page.

Collections including this paper0

No Collection including this paper

Add this paper to acollectionto link it from this page.

Similar Articles

Sat3DGen: Comprehensive Street-Level 3D Scene Generation from Single Satellite Image

Hugging Face Daily Papers

Sat3DGen introduces a geometry-first approach for generating street-level 3D scenes from a single satellite image, achieving improved geometric accuracy and photorealism through novel constraints and training strategies. The method demonstrates significant improvements over prior work on the VIGOR-OOD benchmark.

See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

arXiv cs.AI

This paper introduces OmniManim, a render-feedback-aware framework for generating educational animations from natural language descriptions using large language models. It addresses visual defects like element overlap and misalignment by incorporating explicit visual planning, post-render diagnostics, and localized repair, demonstrating improved render quality on newly constructed datasets.

PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space

Hugging Face Daily Papers

PixWorld presents a unified pixel-space diffusion approach for 3D scene reconstruction and generation, overcoming limitations of latent-space methods by using direct image-level supervision and geometry-aware feature alignment. The method outperforms prior generation methods and matches state-of-the-art reconstruction methods.

SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion

Hugging Face Daily Papers

SynCity 3000 introduces a framework for generating large, globally coherent 3D scenes by adapting image-to-3D generators as convolutional operators, fine-tuned on synthetic scene data from a new data engine.