Live Music Diffusion Models: Efficient Fine-Tuning and Post-Training of Interactive Diffusion Music Generators

Hugging Face Daily Papers Papers

Summary

This paper introduces Live Music Diffusion Models (LMDMs), which modify the diffusion process to enable efficient block-wise processing and novel training paradigms for real-time interactive music generation on consumer hardware, outperforming discrete autoregressive models in inference complexity and enabling stable post-training alignment.

Interactive streaming music generation promises the use of generative models for live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of compute for both training and inference. In this work, we investigate whether audio diffusion models, with their wide support in the open-source community but non-streaming bidirectional nature, can be repurposed efficiently into interactive models accessible on consumer hardware. By taking a critical look at the modern pipeline for block-wise outpainting diffusion, we identify critical inefficiencies during inference that result in strictly worse computational efficiency than their discrete-AR counterparts. We propose Live Music Diffusion Models (LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms, the inference complexity of the discrete Live Music Models (LMMs) through block-wise KV Caching. Unlike LMMs, LMDMs further enable stable post-training alignment through our novel ARC-Forcing paradigm, reducing error accumulation without any explicit RL or reward models. We demonstrate the application of LMDMs in a number of creative domains, including text-conditioned generation, sketch-based music synthesis, and jamming. We finally show how LMDMs can be used as a generative instrument in a real artist-AI collaboration, utilizing LMDMs as a "generative delay" to transform musicians' improvisation live for variable timbral effects while running locally on a consumer gaming laptop.
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Abstract

Audio diffusion models are adapted for interactive music generation through efficient block-wise processing and novel training paradigms that enable real-time performance on consumer hardware.

Interactive streaming music generation promises the use ofgenerative modelsfor live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of compute for both training and inference. In this work, we investigate whetheraudio diffusion models, with their wide support in the open-source community but non-streaming bidirectional nature, can be repurposed efficiently into interactive models accessible on consumer hardware. By taking a critical look at the modern pipeline forblock-wise outpaintingdiffusion, we identify critical inefficiencies during inference that result in strictly worse computational efficiency than their discrete-AR counterparts. We proposeLive Music Diffusion Models(LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms, theinference complexityof the discrete Live Music Models (LMMs) throughblock-wise KV Caching. Unlike LMMs, LMDMs further enable stable post-training alignment through our novelARC-Forcing paradigm, reducing error accumulation without any explicit RL or reward models. We demonstrate the application of LMDMs in a number of creative domains, including text-conditioned generation, sketch-based music synthesis, and jamming. We finally show how LMDMs can be used as agenerative instrumentin a real artist-AI collaboration, utilizing LMDMs as a “generative delay” to transform musicians’ improvisation live for variable timbral effects while running locally on a consumer gaming laptop.

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