GPT-6.1 Sol is cheap. We made it 77% cheaper by never letting it write code

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Summary

A practical test demonstrates that using GPT-6.1 Sol as an orchestrator without write access and Qwen 3.8 27B as workers reduces costs by 77% but increases execution time for small tasks in AI agent setups.

Sol is the obvious new orchestrator pick this week, so a genuine question for people running orchestrator/worker setups, with numbers from our first day with it. We went with a hard no: the orchestrator reads, plans, delegates and reviews, and every write or shell call it tries is refused. The workers are the only ones that touch files. The reasoning was cost and discipline. The expensive model shouldn't spend tokens typing code, and if it can fix things itself it stops delegating. Tried it today with GPT-6.1 Sol as the orchestrator and Qwen 3.8 27B on a single RTX 3090 as the workers, on three small 3D games: Game Sol does it all Sol orchestrates only Cut Pool $0.39 $0.05 87% Bowling $0.14 $0.06 57% Foosball $0.22 $0.06 73% Total $0.75 $0.17 77% The cost of the "no" is time. 43 minutes against under 7 for Sol alone, since the local card sets the pace. And it gets silly on small stuff: if the orchestrator spots a one-character typo, it still has to send it back to a worker as a task. So I'm torn on a middle ground. Let the orchestrator make tiny edits under some size limit? Or does that just open the door to it doing everything again? If you've already put Sol in charge of your agents, did you give it write access? (Disclosure: this is from an open source agent I work on. Happy to share details in the comments if anyone wants them.)
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