EmbodiedLab: Benchmarking Embodied Agents That Act to Know
Summary
EmbodiedLab 是一个面向“以行动求知”具身智能体的新基准,要求机器人在物理仿真实验室中自主设计实验、操作仪器以发现科学原理。在 5 个学科、30 项实验、14 种装置平台上评测六个前沿模型,结果显示即使最强的智能体成功率也不足一半,失败主要源于与装置的物理交互。
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Paper page - EmbodiedLab: Benchmarking Embodied Agents That Act to Know
Source: https://huggingface.co/papers/2610.35385 Authors:
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Abstract
EmbodiedLab evaluates embodied agents that must physically interact with simulated laboratory apparatus to discover scientific principles through self-directed experimentation.
Embodied agentsare expected to accomplish real-world goals by deciding for themselves how and when to interact with their surroundings. For many such goals, changing the physical state of the world is the means rather than the end: the agent changes the state of a system through interaction, observes the feedback, and explores until it either achieves the goal itself (e.g., discovering physical laws) or learns what the goal requires; it acts to know. Manipulation benchmarks stop at acting to change, with the target state given;scientific discoverybenchmarks evaluate knowing but replace physical experimentation with symbolic actions or numerical queries. We introduce EmbodiedLab, a benchmark in which a robot must act to know. Quantitative science experiments make this setting controllable: the parameters of the system are resampled for every instance, so the result cannot be known in advance, yet it can be scored exactly. Across 30 experiments in five disciplines on 14 apparatus platforms, the agent receives an objective and the apparatus, chooses its own procedure, and operates a physics-based simulated laboratory, reading the instruments through its cameras. Evaluation checks what the agent came to know, grounded in readings recorded during the episode, as well as the physical state the task requires; every experiment is verified to be solvable. We evaluate six frontier models in their developers’ coding agents with native observation and control, with addedperception and motion planning, and withmanipulation skillsdistilled from the strongest agents. With native control, even the strongest agent succeeds less than half the time; for every agent, most failures arise in interacting with the apparatus, andmanipulation skillshelp weaker agents more than perception and planning. The benchmark and its evaluation code are available at https://github.com/HexaFuture/EmbodiedLab.
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