@NVIDIAAI: Most motion papers tailor one controller to one specific task. This year at SIGGRAPH, our research team asks: can motor…

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Summary

NVIDIA research presents Generative Pretrained Controllers (GPC), a method to pretrain motor control using discrete tokens and transformer-based next-token prediction, enabling fine-tuning for new tasks. Trained on 600+ hours of motion, GPC runs in real-time physics simulation for interactive control.

Most motion papers tailor one controller to one specific task. This year at SIGGRAPH, our research team asks: can motor control itself be pretrained and reused? Generative Pretrained Controllers, or GPC, turn motor skills into a vocabulary of discrete tokens and train a transformer-based generative controller through next-token prediction. Just like GPT, the same pretrained controller can then be fine-tuned to solve new tasks. Trained on 600+ hours of motion, GPC runs in real-time inside a physics simulation, producing natural and physically grounded behaviors for interactive control.
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Most motion papers tailor one controller to one specific task. This year at SIGGRAPH, our research team asks: can motor control itself be pretrained and reused?

Generative Pretrained Controllers, or GPC, turn motor skills into a vocabulary of discrete tokens and train a transformer-based generative controller through next-token prediction. Just like GPT, the same pretrained controller can then be fine-tuned to solve new tasks.

Trained on 600+ hours of motion, GPC runs in real-time inside a physics simulation, producing natural and physically grounded behaviors for interactive control.

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