@mattshumer_: Such an interesting and simple approach to controlled video generation: - use code to create the “skeleton” of the vide…
Summary
Matt Shumer highlights a cheap and efficient controlled video generation workflow from GMI Cloud that uses code to create a low-fidelity skeleton scene, then passes it through a video model to make it realistic, costing just $1.97.
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Cached at: 08/12/26, 08:33 PM
Such an interesting and simple approach to controlled video generation:
- use code to create the “skeleton” of the video, baking in all actions, objects, etc. at low fidelity
- pass the resulting “draft” through a video model to “make it real”
GMI Cloud (@gmi_cloud): you don’t need Seedance 2.5, here’s cheaper and more efficient workflow
we made this entire game shooting scene in one shot for $1.97 with DeepSeek V4 Flash 0731 + MiniMax H3
we use DeepSeek to code the raw Three.js scene first: exact camera movement, character motion, timing,
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