Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games

Hugging Face Daily Papers Papers

Summary

This paper introduces RNG-Bench, a benchmark suite for evaluating multimodal foundation models' ability to reconstruct past observations and use them for decision-making in multi-step interactions, featuring two games (Matching Pairs and 3D Maze) with controlled difficulty parameters and a memory gap metric to distinguish forgetting from poor decision-making.

Deploying multimodal foundation models as closed-loop policies increasingly requires conditioning actions on observations that are no longer visible. However, existing benchmarks either expose the full state, conflate hidden-state reconstruction with other agent skills, or test recall only after an episode has ended. We introduce RNG-Bench (Reconstructive Non-Markov Games), a benchmark suite designed to isolate a base model's ability to reconstruct past observations and act on them during multi-step interaction. RNG-Bench includes two complementary games: Matching Pairs, where card identities briefly revealed at specific locations must later be recalled, and 3D Maze, where egocentric views must be integrated into a spatial map. Both games are evaluated under a unified harness with three controlled difficulty axes: grid size, visual pattern, and observation modality. The benchmark further introduces a head-to-head duel protocol to control for instance-level variance and a Memory Gap metric that disentangles forgetting from poor action selection. The hardest configurations require contexts of roughly 128K tokens and 350 image inputs per episode, and remain far from saturated by frontier MLLMs. Memory Gap analysis shows that most residual errors stem from forgetting earlier observations rather than from suboptimal decision making. Finally, fine-tuning Qwen3.5-9B on optimal-policy rollouts and filtered model demonstrations improves performance on RNG-Bench and transfers to existing benchmarks without degrading general multimodal capability.
Original Article
View Cached Full Text

Cached at: 06/18/26, 03:56 AM

Paper page - Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games

Source: https://huggingface.co/papers/2606.19338

Abstract

A new benchmark suite called RNG-Bench is introduced to evaluate multimodal foundation models’ ability to reconstruct past observations and use them for decision-making in multi-step interactions, featuring two games with controlled difficulty parameters and a memory gap metric to distinguish forgetting from poor decision-making.

Deployingmultimodal foundation modelsasclosed-loop policiesincreasingly requires conditioning actions on observations that are no longer visible. However, existing benchmarks either expose the full state, conflate hidden-state reconstruction with other agent skills, or test recall only after an episode has ended. We introduceRNG-Bench(Reconstructive Non-Markov Games), a benchmark suite designed to isolate a base model’s ability to reconstruct past observations and act on them duringmulti-step interaction.RNG-Benchincludes two complementary games:Matching Pairs, where card identities briefly revealed at specific locations must later be recalled, and3D Maze, where egocentric views must be integrated into a spatial map. Both games are evaluated under a unified harness with three controlled difficulty axes: grid size, visual pattern, and observation modality. The benchmark further introduces a head-to-head duel protocol to control for instance-level variance and aMemory Gapmetric that disentangles forgetting from poor action selection. The hardest configurations require contexts of roughly 128K tokens and 350 image inputs per episode, and remain far from saturated by frontier MLLMs.Memory Gapanalysis shows that most residual errors stem from forgetting earlier observations rather than from suboptimal decision making. Finally,fine-tuningQwen3.5-9Bon optimal-policy rollouts and filtered model demonstrations improves performance onRNG-Benchand transfers to existing benchmarks without degrading general multimodal capability.

View arXiv pageView PDFProject pageGitHub1Add to collection

Get this paper in your agent:

hf papers read 2606\.19338

Don’t have the latest CLI?curl \-LsSf https://hf\.co/cli/install\.sh \| bash

Models citing this paper0

No model linking this paper

Cite arxiv.org/abs/2606.19338 in a model README.md to link it from this page.

Datasets citing this paper0

No dataset linking this paper

Cite arxiv.org/abs/2606.19338 in a dataset README.md to link it from this page.

Spaces citing this paper0

No Space linking this paper

Cite arxiv.org/abs/2606.19338 in a Space README.md to link it from this page.

Collections including this paper0

No Collection including this paper

Add this paper to acollectionto link it from this page.

Similar Articles

Evaluating Large Language Models in a Complex Hidden Role Game

arXiv cs.CL

This paper introduces an open-source framework to evaluate LLMs' reasoning, persuasion, and deception capabilities in the hidden role game Secret Hitler, finding that current models fail at sustained multi-turn manipulation while rule-based agents outperform them.