Speculative Sampling in Interactive Video Generation
Summary
提出 Speculative Sampling 策略,通过追加噪声潜变量扩展双向窗口并缓存预测结果,在不牺牲质量的前提下实现低延迟的交互式视频生成,使窗口大小成为质量与速度联合优化的决策变量。
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Paper page - Speculative Sampling in Interactive Video Generation
Source: https://huggingface.co/papers/2610.20556 Published on Oct 14
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Submitted byhttps://huggingface.co/zzyx
yuxuanon Oct 15
Abstract
Speculative Sampling enables interactive video generation with large bidirectional windows by caching predictions and delivering them incrementally, reducing latency without sacrificing quality.
Interactive video generation commonly relies on smallbidirectional chunksto reduce response latency. Yet our preliminary experiments show that larger chunks improve video quality and better utilize GPU parallelism, allowing more latents to be sampled with only a modest increase in sampling time. Motivated by these observations, we proposeSpeculative Sampling, a strategy that combines the modeling power of large bidirectional windows with the low-latency interaction of small ones. It expands the modeling window by appendingnoise latentsas padding and caches the resulting predictions for reuse when the condition remains unchanged. Predictions are delivered incrementally, while the uncommitted future remains replaceable. Our latency analysis shows that this removes the waiting-time lower bound imposed by chunk boundaries, shifting the optimization focus from reducing chunk size to acceleratingper-chunk sampling. Bidirectional window size thus becomes a decision variable for jointly optimizing visual quality and sampling time, rather than a necessary constraint on low-latency interaction. This opens a path to serving large bidirectional models ininteractive streamingsystems without complex streaming post-training.
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