@SergioPaniego: continuous batching just landed in TRL for GRPO at 64 generations it runs faster and uses less VRAM than plain generate…

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Summary

Continuous batching has been added to TRL for GRPO, improving speed and VRAM usage without needing vLLM. The tweet explains how it works and when to use it.

continuous batching just landed in TRL for GRPO at 64 generations it runs faster and uses less VRAM than plain generate, no vLLM needed how it works and when to reach for it, below
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Cached at: 06/20/26, 02:36 PM

continuous batching just landed in TRL for GRPO

at 64 generations it runs faster and uses less VRAM than plain generate, no vLLM needed

how it works and when to reach for it, below

Similar Articles

Unlocking asynchronicity in continuous batching

Hugging Face Blog

This article explains how to implement asynchronous continuous batching for LLM inference, overlapping CPU batch preparation with GPU computation to maximize utilization and reduce idle time.

@SergioPaniego: https://x.com/SergioPaniego/status/2067270222671741360

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OpenReward environments now integrate directly into TRL's GRPOTrainer via a single OpenRewardSpec, allowing zero-glue-code training against a catalog of RL environments. The integration is experimental and part of a broader effort to make environment and agent RL first-class in TRL.