MARBLE: Multi-Aspect Reward Balance for Diffusion RL

Hugging Face Daily Papers Papers

Summary

This paper introduces MARBLE, a gradient-space optimization framework for multi-reward reinforcement learning fine-tuning of diffusion models, which harmonizes policy gradients without manual weighting.

Reinforcement learning fine-tuning has become the dominant approach for aligning diffusion models with human preferences. However, assessing images is intrinsically a multi-dimensional task, and multiple evaluation criteria need to be optimized simultaneously. Existing practice deal with multiple rewards by training one specialist model per reward, optimizing a weighted-sum reward R(x)=sum_k w_k R_k(x), or sequentially fine-tuning with a hand-crafted stage schedule. These approaches either fail to produce a unified model that can be jointly trained on all rewards or necessitates heavy manually tuned sequential training. We find that the failure stems from using a naive weighted-sum reward aggregation. This approach suffers from a sample-level mismatch because most rollouts are specialist samples, highly informative for certain reward dimensions but irrelevant for others; consequently, weighted summation dilutes their supervision. To address this issue, we propose MARBLE (Multi-Aspect Reward BaLancE), a gradient-space optimization framework that maintains independent advantage estimators for each reward, computes per-reward policy gradients, and harmonizes them into a single update direction without manually-tuned reward weighting, by solving a Quadratic Programming problem. We further propose an amortized formulation that exploits the affine structure of the loss used in DiffusionNFT, to reduce the per-step cost from K+1 backward passes to near single-reward baseline cost, together with EMA smoothing on the balancing coefficients to stabilize updates against transient single-batch fluctuations. On SD3.5 Medium with five rewards, MARBLE improves all five reward dimensions simultaneously, turns the worst-aligned reward's gradient cosine from negative under weighted summation in 80% of mini-batches to consistently positive, and runs at 0.97X the training speed of baseline training.
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Paper page - MARBLE: Multi-Aspect Reward Balance for Diffusion RL

Source: https://huggingface.co/papers/2605.06507

Abstract

A novel gradient-space optimization framework called MARBLE addresses limitations in multi-reward reinforcement learning fine-tuning of diffusion models by maintaining independent advantage estimators and harmonizing policy gradients through quadratic programming without manual reward weighting.

Reinforcement learning fine-tuninghas become the dominant approach for aligningdiffusion modelswith human preferences. However, assessing images is intrinsically amulti-dimensional task, and multiple evaluation criteria need to be optimized simultaneously. Existing practice deal with multiple rewards by training one specialist model per reward, optimizing aweighted-sum rewardR(x)=sum_k w_k R_k(x), or sequentially fine-tuning with a hand-crafted stage schedule. These approaches either fail to produce a unified model that can be jointly trained on all rewards or necessitates heavy manually tuned sequential training. We find that the failure stems from using a naiveweighted-sum rewardaggregation. This approach suffers from a sample-level mismatch because most rollouts are specialist samples, highly informative for certain reward dimensions but irrelevant for others; consequently, weighted summation dilutes their supervision. To address this issue, we propose MARBLE (Multi-Aspect Reward BaLancE), agradient-space optimizationframework that maintains independent advantage estimators for each reward, computes per-rewardpolicy gradients, and harmonizes them into a single update direction without manually-tuned reward weighting, by solving aQuadratic Programmingproblem. We further propose anamortized formulationthat exploits the affine structure of the loss used in DiffusionNFT, to reduce the per-step cost from K+1 backward passes to near single-reward baseline cost, together withEMA smoothingon the balancing coefficients to stabilize updates against transient single-batch fluctuations. On SD3.5 Medium with five rewards, MARBLE improves all five reward dimensions simultaneously, turns the worst-aligned reward’s gradient cosine from negative under weighted summation in 80% of mini-batches to consistently positive, and runs at 0.97X the training speed of baseline training.

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