@trq212: my main takeaway from the Bun rewrite is that legacy codebases will be incredibly valuable as a source for "distilling"…

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Summary

The author reflects on the Bun rewrite, suggesting that legacy codebases will be valuable for distilling code into new forms, and argues that all games should be crossplatform and legacy software should work on the web, dismissing the need for COBOL.

my main takeaway from the Bun rewrite is that legacy codebases will be incredibly valuable as a source for "distilling" code into new forms every game should be crossplatform, all legacy software should work on the web, we don't need COBOL anymore
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Cached at: 05/24/26, 04:34 PM

my main takeaway from the Bun rewrite is that legacy codebases will be incredibly valuable as a source for “distilling” code into new forms

every game should be crossplatform, all legacy software should work on the web, we don’t need COBOL anymore

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