@emilkowalski: To get good animations from an AI you need to get good at telling it what you want: - "stagger this list of items" - "m…

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Summary

Emil Kowalski shares a motion vocabulary website to help developers and designers describe animations precisely when prompting AI. The glossary covers entrances, exits, sequencing, transforms, transitions, and scroll-triggered motion.

To get good animations from an AI you need to get good at telling it what you want: - "stagger this list of items" - "make this animation direction-aware" - "spacial consistency", "crossfade", "layout animation", I made a motion vocabulary for this: https://t.co/ExAxpr31no https://t.co/SQXn2piA6r
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Cached at: 06/01/26, 01:23 PM

To get good animations from an AI you need to get good at telling it what you want:

  • “stagger this list of items”
  • “make this animation direction-aware”
  • “spacial consistency”, “crossfade”, “layout animation”,

I made a motion vocabulary for this: https://t.co/ExAxpr31no https://t.co/SQXn2piA6r


Vocabulary

Source: https://animations.dev/vocabulary

#Animation Vocabulary

A glossary of common animation patterns taught in the course. Use these names to describe what you want when prompting an AI.

##Entrances & Exits

How elements appear and disappear.

  • -Fade in / Fade out—Element appears or disappears by changing opacity.
  • -Slide in—Element enters by sliding in from off-screen (left, right, top, or bottom).
  • -Scale in—Element grows from smaller to full size as it appears, often paired with a fade.
  • -Pop in—Element appears with a slight overshoot, like it bounces into place.
  • -Reveal—Content is uncovered gradually, often by animating a clip-path or mask.
  • -Enter / Exit—The animation an element plays when it’s added to or removed from the screen.

##Sequencing & Timing

Coordinating multiple elements or moments.

  • -Keyframes—Defined points in an animation (0%, 50%, 100%) that the browser fills the gaps between.
  • -Interpolation / Tween—Generating all the in-between frames between a start and end value, so motion is continuous.
  • -Stagger—Animate several items one after another with a small delay between each, creating a cascade.
  • -Orchestration—Deliberately timing multiple animations so they feel like one coordinated motion.
  • -Delay—Time before an animation starts.
  • -Duration—How long an animation takes.
  • -Fill mode—Whether an element keeps its first or last frame’s styles before the animation starts or after it ends (e.g. forwards).
  • -Stepped animation—An animation that is divided into discrete steps, like a countdown timer.

##Movement & Transforms

Changing an element’s position, size, or angle.

  • -Translate—Move an element along the X or Y axis.
  • -Scale—Make an element bigger or smaller.
  • -Rotate—Spin an element around a point.
  • -Skew—Slant an element along the X or Y axis, shearing it out of its rectangular shape.
  • -3D tilt / Flip—Rotate in 3D space (rotateX / rotateY) to add depth.
  • -Perspective—How strong the 3D effect looks — a lower value exaggerates depth, like the viewer is closer.
  • -Transform origin—The anchor point a scale or rotation grows or spins from.
  • -Origin-aware animation—An element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.

##Transitions Between States

Connecting one state, view, or element to another.

  • -Crossfade—One element fades out as another fades in, in the same spot.
  • -Continuity transition—A change that keeps the user oriented by visually connecting before and after. For example, making the same rectangle bigger and smaller.
  • -Morph—One shape smoothly turns into another shape, e.g. Dynamic Island.
  • -Shared element transition—An element travels and transforms from one position into another, like a thumbnail expanding into a card.
  • -Layout animation—When an element’s size or position changes, it animates to the new spot instead of snapping.
  • -Accordion / Collapse—A section smoothly expands and collapses its height to show or hide content.
  • -Direction-aware transition—Content slides one way going forward and the opposite way going back, so navigation has a sense of direction.

##Scroll

Motion tied to scrolling or navigating between views.

  • -Scroll reveal—Elements fade or slide into place as they enter the viewport.
  • -Scroll-driven animation—An animation whose progress is tied directly to scroll position.
  • -Parallax—Background and foreground move at different speeds while scrolling, creating depth.
  • -Page transition—An animation that plays when navigating from one page or route to another.
  • -View transition—The browser morphs between two states or pages, connecting shared elements.

##Feedback & Interaction

Responding to the user’s actions.

  • -Hover effect—Visual change when the cursor moves over an element.
  • -Press / Tap feedback—A subtle scale-down when an element is clicked, so it feels physical.
  • -Hold to confirm—A progress effect that fills up while the user holds a button.
  • -Drag—Moving an element by grabbing it, often with momentum when released.
  • -Drag to reorder—Dragging items in a list to rearrange them, while the others shift to make room.
  • -Swipe to dismiss—Dragging an element off-screen to close it, like a drawer or toast.
  • -Rubber-banding—Resistance and snap-back when you drag past a boundary (the iOS overscroll feel).
  • -Shake / Wiggle—A quick side-to-side jitter signaling an error or rejected input.
  • -Ripple—A circle expanding from the point of a tap, confirming the press.

##Easing

How speed changes over an animation.

  • -Easing—The rate at which an animation speeds up or slows down.
  • -Ease-out—Starts fast, ends slow. The default for most UI and anything responding to the user.
  • -Ease-in—Starts slow, ends fast. Usually avoided; can feel sluggish.
  • -Ease-in-out—Slow, fast, slow. Good for elements already on screen moving from A to B.
  • -Linear—Constant speed. Avoid for UI; reserve for spinners or marquees.
  • -Cubic-bezier—A custom easing curve you define for precise control.
  • -Asymmetric easing—A curve that accelerates and decelerates at different rates. Feels more alive than a symmetric one.

##Spring Animations

Physics-based motion as an alternative to fixed-duration easing.

  • -Spring—Motion driven by physics (tension, mass, damping) rather than a set duration.
  • -Stiffness / Tension—How strongly the spring pulls toward its target. Higher feels snappier.
  • -Damping—How quickly a spring settles. Lower damping means more bounce and oscillation.
  • -Mass—How heavy the animated element feels. More mass makes it slower and more sluggish.
  • -Bounce—A spring that overshoots and settles, adding playfulness.
  • -Perceptual duration—How long a spring feels finished, even though it keeps micro-settling underneath.
  • -Momentum—Motion that carries velocity, especially after a drag or interruption.
  • -Velocity—How fast and in which direction an element is moving. A spring carries it into the next animation when interrupted, so a flicked element keeps its speed.
  • -Interruptible animation—An animation that can be smoothly redirected mid-flight instead of finishing first.

##Looping & Ambient Motion

Animations that run on their own.

  • -Marquee—Text or content that scrolls continuously in a loop.
  • -Loop—An animation that repeats, a set number of times or infinitely.
  • -Alternate (yoyo)—A loop that plays forward then reverses each iteration, instead of jumping back to the start.
  • -Orbit—An element circling around another in a continuous path.
  • -Pulse—A gentle repeating scale or opacity change to draw attention.
  • -Float—A gentle, continuous up-and-down drift that makes a static element feel alive and weightless.
  • -Idle animation—Subtle motion that plays while an element is just sitting there, waiting to be interacted with.

##Polish & Effects

The small touches that separate good from great.

  • -Blur—A blur filter used to soften an element or mask tiny imperfections.
  • -Clip-path—Clipping an element to a shape, used for reveals, masks, and before/after sliders.
  • -Mask—Hiding or revealing parts of an element using a shape or gradient — like clip-path, but with soft, fadeable edges.
  • -Before / after slider—A draggable divider that wipes between two overlaid images to compare them.
  • -Line drawing—An SVG path that draws itself in, like an invisible pen tracing it.
  • -Text morph—Text that animates character by character when it changes, drawing attention to the new value.
  • -Skeleton / Shimmer—A placeholder with a moving sheen shown while content loads.
  • -Number ticker—Digits rolling or counting up to a value.
  • -Tabular numbers—Fixed-width digits so numbers don’t shift around as they change. Essential for tickers, timers, and counters.
  • -Typewriter—Text appearing one character at a time, as if being typed.

##Performance

What keeps motion smooth instead of stuttering.

  • -Frame rate (FPS)—Frames drawn per second. 60fps is the baseline for smooth motion; 120fps on newer displays.
  • -Jank—Visible stutter when the browser drops frames because it can’t keep up with the animation.
  • -Dropped frame—A frame the browser missed its deadline to draw, causing a tiny hitch in motion.
  • -Compositing—Letting the GPU move or fade an element on its own layer without redoing layout or paint.
  • -will-change—A CSS hint that an element is about to animate, so the browser can promote it to its own layer ahead of time.
  • -Layout thrashing—Animating properties like width, height, top, or left that force the browser to recalculate layout every frame, causing jank.

##Principles to Know

Concepts that guide when and how to animate.

  • -Purposeful animation—Motion should serve a function — orient, give feedback, show relationships — not just decorate.
  • -Anticipation—A small wind-up in the opposite direction before a move, hinting at what’s about to happen.
  • -Follow-through—Parts of an element keep moving and settle slightly after the main motion stops, adding weight.
  • -Squash & stretch—Deforming an element as it moves to convey weight, speed, and flexibility.
  • -Perceived performance—The right animation makes an interface feel faster, even when it isn’t.
  • -Frequency of use—The more often a user sees an animation, the shorter and subtler it should be.
  • -Spatial consistency—Animating so an element keeps its identity and position across states, so users never lose track of where things went.
  • -Hardware acceleration—Animating transform and opacity lets the GPU keep motion smooth.
  • -Reduced motion—Respecting the user’s prefers-reduced-motion setting by toning down or removing motion.

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