TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos
Summary
This paper introduces TT4D, a novel pipeline and large-scale dataset for reconstructing table tennis gameplay in 4D from monocular videos. It features a unique lift-first approach that estimates 3D ball trajectories and spin before time segmentation, enabling robust reconstruction even with occlusions.
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Paper page - TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos
Source: https://huggingface.co/papers/2605.01234
Abstract
A novel reconstruction pipeline for table tennis gameplay from monocular broadcast videos achieves high-fidelity 3D ball trajectories and spin estimation through a learned lifting network that operates on unsegmented 2D tracks before time segmentation.
We present TT4D, a large-scale, high-fidelitytable tennis dataset. It provides 140+ hours of reconstructed singles and doubles gameplay frommonocular broadcast videos, featuring multimodal annotations like high-quality camera calibrations, precise3D ball positions,ball spin,time segmentation, and3D human meshesover time. This rich data provides a new foundation for virtual replay, in-depth player analysis, and robot learning. The dataset’s combination of scale and precision is achieved through a novelreconstruction pipeline. Prior methods first partition a game sequence into individual shot segments based on the 2D ball track, and only then attempt reconstruction. However, 2D-basedtime segmentationcollapses under occlusion and varied camera viewpoints, preventing reliable reconstruction. We invert this paradigm by first lifting the entireunsegmented 2D ball trackto 3D through alearned lifting network. This 3D trajectory then allows us to reliably performtime segmentation. Thelearned lifting networkalso infers the ball’s spin, handles unreliable ball detections, and successfully reconstructs the ball trajectory in cases of high occlusion. This lift-first design is necessary, as our pipeline is the only method capable of reconstructing table tennis gameplay from general-view broadcast monocular videos. We demonstrate the dataset’s fidelity through two downstream tasks: estimating the racket’s pose \& velocity at impact, and training a generative model of competitive rallies.
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