Luce: Relightable Gaussians for 3D Asset Generation

Hugging Face Daily Papers Papers

Summary

Luce unifies geometry and PBR materials in a voxelized Gaussian cloud to generate relightable 3D assets from single images, achieving state-of-the-art results on benchmarks like Toys4K.

High-fidelity image-to-3D generation requires a 3D representation that captures both geometry and appearance. To support relighting and integration into standard rendering pipelines, the representation should include physically based rendering (PBR) modalities such as albedo, metallic-roughness, and surface normals. We propose Luce, a 3D representation that unifies geometry and PBR materials within a voxelized multimodal Gaussian cloud, using dedicated Gaussian primitives for each modality. A variational autoencoder compresses this representation into a unified material-aware latent space. A rectified-flow transformer generates this latent from a single image, conditioned on multi-layer features from a pretrained image encoder that preserve both semantic context and fine spatial detail. The latent then decodes into relightable PBR Gaussians and an optional textured mesh with a tangent-space normal map. On Toys4K, Luce achieves state-of-the-art single-image-to-3D generation, improving FID by 28% over the strongest baseline. We further introduce a benchmark of AI-generated images, on which Luce improves the CLIP image-alignment score over the best baseline (0.8519 vs. 0.8299). Luce generates relightable, geometrically accurate, and materially faithful assets that preserve fine details such as text, logos, and inscriptions.
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Paper page - Luce: Relightable Gaussians for 3D Asset Generation

Source: https://huggingface.co/papers/2608.23943

Abstract

Luce unifies geometry and PBR materials in a voxelized Gaussian cloud, using a variational autoencoder and rectified-flow transformer to generate relightable 3D assets from single images.

High-fidelity image-to-3D generation requires a 3D representation that captures both geometry and appearance. To support relighting and integration into standard rendering pipelines, the representation should include physically based rendering (PBR) modalities such as albedo, metallic-roughness, and surface normals. We propose Luce, a 3D representation that unifies geometry andPBR materialswithin avoxelized multimodal Gaussian cloud, using dedicated Gaussian primitives for each modality. Avariational autoencodercompresses this representation into a unified material-aware latent space. Arectified-flow transformergenerates this latent from a single image, conditioned onmulti-layer featuresfrom a pretrained image encoder that preserve both semantic context and fine spatial detail. The latent then decodes into relightable PBR Gaussians and an optional textured mesh with atangent-space normal map. On Toys4K, Luce achieves state-of-the-art single-image-to-3D generation, improving FID by 28% over the strongest baseline. We further introduce a benchmark of AI-generated images, on which Luce improves the CLIP image-alignment score over the best baseline (0.8519 vs. 0.8299). Luce generates relightable, geometrically accurate, and materially faithful assets that preserve fine details such as text, logos, and inscriptions.

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