Hy3 (295B MoE) and NVIDIA Nemotron-Labs-Audex-30B-A3B (audio-capable 30B MoE) GGUF quants

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Summary

GGUF quantizations of Tencent's Hy3 295B MoE model and NVIDIA's audio-capable 30B MoE model are released with detailed benchmarks, imatrix calibration, and full reproducibility data.

Sharing two GGUF quant sets, both with the same treatment: imatrix quantization, KLD/PPL measured against BF16 reference logits, llama-bench throughput numbers, and all raw benchmark data included in the repos. No vibes-based "quality tested" claims — every number is reproducible from the files in the repo. 1. Hy3 — Tencent's 295B MoE (21B active) LordNeel/Hy3-GGUF Base: tencent/Hy3 — 295B MoE, 21B active, 262K context, Apache 2.0. Converted from BF16 with a Hy3-enabled llama.cpp branch, imatrix from a custom calibration corpus. Quant Size Mean KLD Top-token agreement Gen tok/s* Q6_K 226 GiB 0.0207 95.1% 57.4 Q4_K_M 167 GiB 0.0904 90.0% 67.3 Q3_K_L 143 GiB 0.1624 86.8% 63.3 IQ2_M 90 GiB 0.5314 74.7% 78.7 *8x RTX PRO 6000 Blackwell, layer split, F16 KV cache. Quality: WikiText-2, 128 chunks x 512 ctx vs BF16 no-MTP reference logits. Picks: Q6_K is effectively lossless if you have ~256 GB for it. Q4_K_M is the sane default (fits 2x 96 GB GPUs). IQ2_M squeezes onto a single 96 GB card or a 128 GB Mac, but the quality drop is real. Gotchas: use --split-mode layer (tensor split crashed in CUDA decode on this arch), and the MTP/NextN block is excluded on purpose. The imatrix, calibration corpus, and full repro script are in the repo if you want to roll your own quants. 2. Nemotron-Labs-Audex-30B-A3B — NVIDIA's audio-capable 30B hybrid MoE LordNeel/Nemotron-Labs-Audex-30B-A3B-GGUF Base: nvidia/Nemotron-Labs-Audex-30B-A3B — 30B Nemotron-H hybrid MoE, ~3B active per token, 1M context, audio understanding + generation. Two tracks in one repo: quants/ — text-only GGUFs for plain llama.cpp use audio_quants/ — full-vocab audiogen GGUFs + an audio_support/ sidecar (NV-Whisper encoder, causal speech decoder, enhancement VAE, and NVIDIA's HF/vLLM scripts for TTS, audio QA, and speech-to-speech) Quality measured over three corpora (WikiText-2 / code / GSM8K), throughput on 2x RTX PRO 6000 Max-Q. Text-only track: Quant Size Mean KLD Top-token agreement Gen tok/s Q8_0 31.3 GiB 0.0056 97.0% 287 Q5_K_M 24.2 GiB 0.0127 95.5% 334 Q4_K_M 22.8 GiB 0.0180 94.7% 345 MXFP4_MOE 16.7 GiB 0.0405 92.3% 329 BF16 generates at ~177 tok/s on the same box, so the quants run about 2x faster. MXFP4_MOE is experimental but fun: smallest file and 11.5K prompt tok/s vs ~8.5K for the K-quants. Audiogen numbers are close and in the model card, with per-corpus breakdowns and charts. Before you start using them: License is NVIDIA OneWay Noncommercial (inherited from upstream), not for commercial use. llama.cpp runs the nemotron_h LM side; the full audio pipeline needs the sidecar + NVIDIA's scripts. There's no all in one audio GGUF runtime yet. ~133 of 401 tensors fall back during K-quantization (Nemotron-H MoE/SSM tensor shapes), which is why Q6_K lands near Q8_0 size. Both repos have charts, checksums, quant plans, and per-quant logs. Questions and quant requests welcome.
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