LEGO-Anything: Coding Agents for 3D Scene Reconstruction
Summary
LEGO-Anything presents an image-to-code framework where coding agents iteratively write Blender code to reconstruct 3D scenes from single images, evaluated on the new LEGO-Bench benchmark, with LEGO-Plugin enhancing performance.
View Cached Full Text
Cached at: 09/30/26, 04:17 AM
Paper page - LEGO-Anything: Coding Agents for 3D Scene Reconstruction
Source: https://huggingface.co/papers/2609.36380
Abstract
A3Dscenereconstructedfromasingleimageismostusefulwhenrepresentednotasarenderingorafixed3Doutput,butasanexplicitsceneprogramwhoseexecutionyieldsascenethatcanbeinspected,edited,andqueried.WepresentLEGO-Anything,anImage-to-CodeframeworkinwhichacodingagentiterativelywritesandexecutesBlendercode,inspectsscenesandrenderings,andrevisestheprogram.Toevaluateend-to-endscenerecovery,weintroduceLEGO-Bench,asimulator-groundedbenchmarkwith208imagesfrom104diverseindoorandoutdoorscenes.LEGO-Benchseparatelyscoresartifactvalidity,visible-surfacegeometry,andrenderedappearance.Itssimulator-groundeddesignenablesextensibilityandpreciseautomaticevaluation.Amongevaluatedagents,GPT-6-astraachievesthestrongestoverallresults,with53.4%indoorand39.6%outdoorscores,yetsubstantialgapsremainbetweendeliveringvalidsceneartifactsandfaithfullyrecoveringscenegeometryandappearance.Analysisofagentconstructiontrajectoriesrevealsthreerecurringissues:weaksceneinitialization,regressiveeditsduringiteration,andunreliableself-evaluation.ThesefindingsmotivateLEGO-Plugin,atraining-freeharnesspluginformorecontrollediterativesceneconstruction,whichimprovesallsixevaluatedmodels,withrelativegainsofupto62.7%inoverallscore.Finally,wetestwhetherreconstructedscenescanrepresentnaturalimagesandsupportvisiontasks.InLEGO-World,wederiveobjectdetections,instancemasks,andrelativedepthasdeterministicqueriesonscenesreconstructedbyGPT-6-astra.Thesereadoutsshownon-trivialperformanceacrossallthreetasksbutfallwellshortofspecializedvisionmodels,suggestingthatprogram-constructedscenesfromcurrentcodingagentsareapromisingbutnotyetsufficientlypreciserepresentationofnaturalimages.
View arXiv pageView PDFProject pageAdd to collection
Get this paper in your agent:
hf papers read 2609\.36380
Don’t have the latest CLI?curl \-LsSf https://hf\.co/cli/install\.sh \| bash
Models citing this paper0
No model linking this paper
Cite arxiv.org/abs/2609.36380 in a model README.md to link it from this page.
Datasets citing this paper0
No dataset linking this paper
Cite arxiv.org/abs/2609.36380 in a dataset README.md to link it from this page.
Spaces citing this paper0
No Space linking this paper
Cite arxiv.org/abs/2609.36380 in a Space README.md to link it from this page.
Collections including this paper0
No Collection including this paper
Add this paper to acollectionto link it from this page.
Similar Articles
4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes
4DCodeBench introduces a benchmark for 4D inverse graphics through code generation, where agents reconstruct dynamic scenes from video as executable graphics programs. Frontier models show strong static reconstruction but struggle to reliably capture complex dynamics like deformation, fluid flow, and fracture.
3DCodeVerse: Exploring 3D Worlds as Code
3DCodeVerse introduces a research ecosystem with a 2M-scale dataset of executable 3D code, a multi-agent DAG harness for automated generation and verification of 3D content, and empirical guidance showing fine-tuned open models achieve a 90% win rate against Claude Design (3D Object).
Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis
A novel MLLM-based agentic framework called Code-as-Room generates 3D indoor rooms by converting top-down images into executable Blender code through a structured execution harness with cross-stage memory to maintain context.
BrickBench: Evaluating Agentic Brick Design
We propose BrickBench, a benchmark for agentic text-conditioned LEGO-set design, where an agent must produce a physically buildable assembly from a discrete parts library while satisfying semantic and design criteria. The paper also introduces BrickAgent, an environment for coding agents, and finds leading agents meet physical requirements but still fall short of human designs.
Show HN: Made an open-source Lego AI generator
Show HN: an open-source project (ldraw-nova) that lets an AI agent design buildable LEGO models by writing LDraw code, exporting 3D views, VR-ready glTF files, and agent thinking traces, with Docker-based web app setup.