Wan-Streamer v0.2: Higher Resolution, Same Latency
Summary
Wan-Streamer v0.2 is a latency-preserving upgrade to an end-to-end audio-visual interaction model, increasing output resolution from 192x336 to 640x368 while maintaining ~200 ms model-side latency via a multi-GPU thinker-performer architecture.
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Paper page - Wan-Streamer v0.2: Higher Resolution, Same Latency
Source: https://huggingface.co/papers/2607.04443 Published on Jul 5
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Abstract
Wan-Streamer v0.2 enhances audio-visual interaction by increasing visual resolution while maintaining low latency through optimized thinker-performer architecture with multi-GPU parallel processing.
We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path forstreaming perception, the short language/stateTransformerpass that builds thegeneration cache, andfinal decoding. The performer becomes a multi-GPUUlysses-style context-parallel groupfor the expensive next-unit latent generation. Each performer rank writes incoming K/V into apre-sharded local cache. The long high-resolution latent video sequence is split across ranks fordenoisingand gathered throughUlysses communication, while the much shorteraudio latent sequenceis generated without sequence sharding. In this split, the thinker’slanguage/state computationreaches the performer only asK/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware onvisual generationwhile preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.
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