BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data

Hugging Face Daily Papers Papers

Summary

BEACON is a large-scale multimodal dataset capturing behavioral signals from Valorant gameplay for continuous authentication and behavioral biometrics research.

Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or lack of synchronised environmental context. To address this gap, this paper introduces BEACON ( Behavioral Engine for Authentication \& Continuous Monitoring), a large-scale multimodal dataset that captures diverse skill tiers in competitive Valorant gameplay. BEACON contains approximately 430 GB of synchronised modality data (461 GB total on-disk including auxiliary Valorant configuration captures) from 79 sessions across 28 distinct players, estimated at 102.51 hours of active gameplay, including high-frequency mouse dynamics, keystroke events, network packet captures, screen recordings, hardware metadata, and in-game configuration context. BEACON leverages the high precision motor skills and high cognitive load that are inherent to tactical shooters, making it a rigorous stress test for the robustness of behavioral biometrics. The dataset allows for the study of continuous authentication, behavioral profiling, user drift and multimodal representation learning in a high-fidelity esports setting. The authors release the dataset and code on Hugging Face and GitHub to create a reproducible benchmark for evaluating next-generation behavioral fingerprinting and security models
Original Article
View Cached Full Text

Cached at: 05/14/26, 08:20 PM

Paper page - BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data

Source: https://huggingface.co/papers/2605.10867

Abstract

BEACON is a large-scale multimodal dataset capturing diverse behavioral signals during competitive gaming to advance continuous authentication and behavioral biometrics research.

Continuous authenticationin high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or lack of synchronised environmental context. To address this gap, this paper introduces BEACON ( Behavioral Engine for Authentication \& Continuous Monitoring), a large-scalemultimodal datasetthat captures diverse skill tiers in competitive Valorant gameplay. BEACON contains approximately 430 GB of synchronised modality data (461 GB total on-disk including auxiliary Valorant configuration captures) from 79 sessions across 28 distinct players, estimated at 102.51 hours of active gameplay, including high-frequency mouse dynamics, keystroke events, network packet captures, screen recordings, hardware metadata, and in-game configuration context. BEACON leverages the high precision motor skills and high cognitive load that are inherent to tactical shooters, making it a rigorous stress test for the robustness ofbehavioral biometrics. The dataset allows for the study ofcontinuous authentication,behavioral profiling,user driftandmultimodal representation learningin a high-fidelityesportssetting. The authors release the dataset and code on Hugging Face and GitHub to create a reproducible benchmark for evaluating next-generationbehavioral fingerprintingandsecurity models

View arXiv pageView PDFProject pageAdd to collection

Get this paper in your agent:

hf papers read 2605\.10867

Don’t have the latest CLI?curl \-LsSf https://hf\.co/cli/install\.sh \| bash

Models citing this paper0

No model linking this paper

Cite arxiv.org/abs/2605.10867 in a model README.md to link it from this page.

Datasets citing this paper1

#### beacon-gui/BEACON-Dataset Preview• Updated1 day ago • 55 • 3

Spaces citing this paper0

No Space linking this paper

Cite arxiv.org/abs/2605.10867 in a Space README.md to link it from this page.

Collections including this paper0

No Collection including this paper

Add this paper to acollectionto link it from this page.

Similar Articles

ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine

Hugging Face Daily Papers

Introduces ACE-Data-0, a large-scale embodied AI dataset with 150 hours of synchronized multimodal human demonstrations across 200 task categories, captured by the Ambient Capture Engine (ACE) in real home environments. Includes a hierarchical benchmark exposing gaps in current methods under contact, occlusion, and long horizons.

BehaviorBench: Benchmarking Foundation Models for Behavioral Science Tasks

arXiv cs.CL

This paper introduces BehaviorBench, a comprehensive benchmark for evaluating foundation models on behavioral science tasks including behavior prediction, strategic decision-making, subject-trait inference, and behavioral knowledge application. It also presents Be.FM-1.5, a fine-tuned model that achieves strong distributional alignment, highlighting the gap between general-purpose and behaviorally adapted models.

EgoCS-400K: An Egocentric Gameplay Dataset for World Models

Hugging Face Daily Papers

EgoCS-400K is a large-scale egocentric Counter-Strike dataset with over 400,000 first-person videos and 10,000 hours of gameplay, providing temporally aligned video-action-language trajectories for world model research.