BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data
Summary
BEACON is a large-scale multimodal dataset capturing behavioral signals from Valorant gameplay for continuous authentication and behavioral biometrics research.
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Paper page - BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data
Source: https://huggingface.co/papers/2605.10867
Abstract
BEACON is a large-scale multimodal dataset capturing diverse behavioral signals during competitive gaming to advance continuous authentication and behavioral biometrics research.
Continuous authenticationin high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or lack of synchronised environmental context. To address this gap, this paper introduces BEACON ( Behavioral Engine for Authentication \& Continuous Monitoring), a large-scalemultimodal datasetthat captures diverse skill tiers in competitive Valorant gameplay. BEACON contains approximately 430 GB of synchronised modality data (461 GB total on-disk including auxiliary Valorant configuration captures) from 79 sessions across 28 distinct players, estimated at 102.51 hours of active gameplay, including high-frequency mouse dynamics, keystroke events, network packet captures, screen recordings, hardware metadata, and in-game configuration context. BEACON leverages the high precision motor skills and high cognitive load that are inherent to tactical shooters, making it a rigorous stress test for the robustness ofbehavioral biometrics. The dataset allows for the study ofcontinuous authentication,behavioral profiling,user driftandmultimodal representation learningin a high-fidelityesportssetting. The authors release the dataset and code on Hugging Face and GitHub to create a reproducible benchmark for evaluating next-generationbehavioral fingerprintingandsecurity models
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