@berryxia: Holy crap, I just turned the childhood game *It's Manly to Go Down 18 Levels* into a version you can play online with f…

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Summary

The author demonstrates how to use Codex's GPT-6 Sol and Combos CLI to create an online co-op version of a childhood game, detailing the iterative process from idea to deployment.

Holy crap, I just turned the childhood game *It's Manly to Go Down 18 Levels* into a version you can play online with friends 😂 Mainly used Codex's GPT-6 Sol + Combos CLI @CombosFun_AI to whip up a co-op *True Manly to Go Down 18 Levels* At the start, I just gave Codex one idea: "Make a little game where everyone jumps down together, and if you mess up, you're out." Then, while playing, I kept trash-talking out loud: Characters gotta be ugly-cute, jumps need actual motion, go deep enough and you fight a Boss, plus items, AI opponents, and real-player co-op. It just iterated round after round fixing stuff. The assets part was pretty fun—super convenient. In Combos CLI, you can call up image and pixel asset models for characters, scenes, items, action frames; for 3D there's Tripo, Meshy; For hit sound effects, character voiceovers, BGM, you've got options like ElevenLabs, Suno, etc. Then hook up the multiplayer, deploy to Combos, and friends can just click the link to jump in and play. Wanna try it yourself? First send the CLI page to Codex, Claude, let it help you install: https://combos.converge.ai/cli It's really not "one sentence spits out a full game." The best part is starting from one sentence—you keep nitpicking, AI keeps tweaking it till it's actually playable. The video below is the whole process from idea to release 👇 Game's right here too—see how many levels you can drop, comment and play: If you're a man, come drop 18 levels! Don't just brag in the comments first 😄
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Holy crap, I just turned the childhood game It’s Manly to Go Down 18 Levels into a version you can play online with friends 😂

Mainly used Codex’s GPT-6 Sol + Combos CLI @CombosFun_AI to whip up a co-op True Manly to Go Down 18 Levels

At the start, I just gave Codex one idea: “Make a little game where everyone jumps down together, and if you mess up, you’re out.”

Then, while playing, I kept trash-talking out loud: Characters gotta be ugly-cute, jumps need actual motion, go deep enough and you fight a Boss, plus items, AI opponents, and real-player co-op. It just iterated round after round fixing stuff.

The assets part was pretty fun—super convenient.

In Combos CLI, you can call up image and pixel asset models for characters, scenes, items, action frames; for 3D there’s Tripo, Meshy; For hit sound effects, character voiceovers, BGM, you’ve got options like ElevenLabs, Suno, etc.

Then hook up the multiplayer, deploy to Combos, and friends can just click the link to jump in and play.

Wanna try it yourself? First send the CLI page to Codex, Claude, let it help you install: https://combos.converge.ai/cli

It’s really not “one sentence spits out a full game.” The best part is starting from one sentence—you keep nitpicking, AI keeps tweaking it till it’s actually playable.

The video below is the whole process from idea to release 👇 Game’s right here too—see how many levels you can drop, comment and play:

If you’re a man, come drop 18 levels! Don’t just brag in the comments first 😄


Combos Fun | Combos CLI

Source: https://combos.converge.ai/cli Combos CLI## Build with your agent. Publish with Combos.

Help me install Combos CLI and its skill using https://cdn.combos.fun/cli/install.md. Verify the installation, then guide me through account login.

Works with the agents you use

ONE CLI, THREE CAPABILITIES

From your terminal to a playable Post.

Your account

Sign in securely and check your account and remaining Credits.

combos account \-\-help

Game assets

Generate, find, and download images, animations, audio, and other game assets.

combos asset \-\-help

Playable Posts

Upload a built H5 game and cover. Create a Post, choose PC or Mobile, and update it later.

combos post \-\-help

GET STARTED

An idea. An agent. A game to share.

01

Connect your account

Authorize in your browser, then check your account and Credits.

combos account login
combos account status

Ask your agent to build the game. Explore asset options when you need them.

combos asset generate --schema
combos asset list

Prepare the H5 build and cover, then create your Post. Choose the devices your game supports.

combos post create --dir ./dist --title "My game" --cover ./cover.png --platform pc,mobile

Keep making it better.

Update the same Post. A new agent task can use combos.json or post list and post get to pick up where you left off.

combos post update --dir ./dist
combos post get

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