Beyond What to Say: Proactive Utterance Timing with Inner Thoughts for Werewolf Agents

arXiv cs.CL Papers

Summary

该论文提出了 Adversarial Inner Thoughts 方法,为 AIWolfDial 共享任务的 Werewolf 游戏构建 LLM 智能体,通过内部思考评估来决定何时发言,而不仅是说什么。实验通过自博弈日志分析和人类评估验证了其在竞争性、不完全信息环境中的有效性。

arXiv:2610.32107v1 Announce Type: new Abstract: Participating in a conversation involves not only deciding what to say but also whether to speak at all. This judgment carries even greater significance in environments like the Werewolf game, where participants' interests conflict, because both utterances and silence are subject to interpretation and assessment by others. Therefore, determining when to speak, as well as what to say, is crucial for an LLM agent playing the Werewolf game. In this study, we introduce a Werewolf AI agent developed for the Anytime Utterance Track of the AIWolfDial shared task. Our system builds on the existing Inner Thoughts framework, which determines utterance timing during conversations by generating internal thoughts and evaluating the value of each thought for expression at that moment. Since existing methods were designed for general dialogue, we have redesigned the system specifically for the competitive environment and incomplete information setting of Werewolf games. We call our adapted method Adversarial Inner Thoughts. Through experiments involving analysis of self-play logs and human evaluations, we analyze and discuss the effectiveness of our approach.
Original Article

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