OpenAI outlines its technical goals focused on building safe AI with distributed benefits, proposing a unified intelligence metric based on agent performance across diverse environments including games, robotics, and language tasks. The organization details fundamental research directions and project-based teams aimed at developing general learning algorithms to improve agent capabilities.
OpenAI’s mission is to build safe AI, and ensure AI’s benefits are as widely and evenly distributed as possible.
# OpenAI technical goals
Source: [https://openai.com/index/openai-technical-goals/](https://openai.com/index/openai-technical-goals/)
OpenAIOpenAI’s mission is to build safe AI, and ensure AI’s benefits are as widely and evenly distributed as possible\.
We’re trying to build AI as part of a larger community, and we want to share our plans and capabilities along the way\. We’re also working to solidify our organization’s governance structure and will share our thoughts on that later this year\.
Defining a metric for intelligence is tricky, but we need one to measure our progress and focus our research\. We’re thus building a living metric which measures how well an agent can achieve its user’s intended goal in a wide range of environments\.
The metric will consist of a variety of[OpenAI Gym\(opens in a new window\)](https://gymlibrary.dev/)environments with a unified action and observation[space\(opens in a new window\)](https://gym.openai.com/docs#spaces)\(so a single agent can run across all of them\), including games, robotics, and language\-based tasks\. Our implementation will evolve over time, and we’ll keep the community updated along the way\.
A significant fraction of our research bandwidth is being spent on fundamental research\. We’ll always be developing and testing new ideas, especially those that don’t fit neatly into our current worldview\. This is important—our current ideas will not be enough to achieve our long\-term goal\.
We’ve also formed teams around specific projects\. The intention isn’t just to solve these problems, but to develop general learning algorithms in the process\. These algorithms will, in turn, help us build agents that are more capable according to our metric\. These projects are:
We aim to train an agent capable enough to solve any game in our initial metric\. Games are virtual mini\-worlds that are very diverse, and learning to play games quickly and well will require significant advances in[generative models](https://openai.com/index/generative-models/)and[reinforcement learning\(opens in a new window\)](http://karpathy.github.io/2016/05/31/rl/)\. \(We are inspired by the pioneering work of[DeepMind\(opens in a new window\)](https://deepmind.com/), who have produced[impressive\(opens in a new window\)](http://www.nature.com/nature/journal/v518/n7540/full/nature14236.html)[results\(opens in a new window\)](http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html)in this area in the past few years\.\)
Our projects and fundamental research all have shared cores, so progress on any is likely to benefit the others\. Each captures a different aspect of goal\-solving, and was chosen for its potential to significantly move our metric\.
We’re just getting started on these projects, and the details may change as we gain additional data\. We also expect to add new projects over time\.
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