Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

Hugging Face Daily Papers Papers

Summary

Puffin-World is a unified multimodal framework that integrates physical understanding, spatial simulation, and 3D world generation using an Omni-Camera representation, scaled with the Puffin-16M dataset.

We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.
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Source: https://huggingface.co/papers/2609.04196

Abstract

Puffin-World is a unified multimodal framework that jointly models physics, geometry, and appearance for physically consistent 3D world generation, reconstruction, and closed-loop exploration.

We propose Puffin-World, a unifiedmultimodal architecturethat integratesphysical understanding,spatial simulation, and3D world generationand reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity fieldand latitude), geometry (depth), and appearance (image), together with a unifiedOmni-Camera representationthat supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a singlegenerative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 millionvision-language-camera tripletsand 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.

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