WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory
Summary
WorldDirector introduces a framework for controllable video world simulation that decouples semantic motion planning from visual rendering using an LLM to coordinate 3D trajectories and camera movements, enabling persistent object memory and stable appearance even after objects re-enter the scene.
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Paper page - WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory
Source: https://huggingface.co/papers/2607.02517 Authors:
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Abstract
WorldDirector enables controllable video generation with persistent object memory by decoupling semantic motion planning from visual rendering through LLM coordination of 3D trajectories and camera movements.
We present WorldDirector, a highly controllablevideo world modelframework designed forpersistent dynamic object memoryand unrestrictedviewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouplessemantic motion orchestrationfromvisual generation. By leveraging anLLMto coordinate3D trajectorieswithcamera movementsand subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strictphysical logicandappearance stability, successfully preserving the exact visual identities of dynamic entities even when they re-enter the scene after prolonged periods out of view. Experimental results demonstrate that our method supports the synthesis of complex and extended events with unprecedented controllability andpersistent dynamic object memory. Project Page: https://worlddirector.github.io/
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