Interactive Evaluation Requires a Design Science

Hugging Face Daily Papers Papers

Summary

This position paper argues that interactive AI evaluation should be treated as a design science paradigm, proposing a two-axis taxonomy and reporting standards for assessing dynamic system behavior through trajectories.

AI evaluation is undergoing a structural change. Large language models (LLMs) are increasingly deployed as systems that act over time through tools, environments, users, and other agents, while many evaluation practices still inherit assumptions from response-centered benchmarks (e.g., fixed inputs, isolated outputs, and outcome judgments that can be made from a single response). The field has begun to build interactive benchmarks, but the resulting landscape is fragmented: benchmarks differ in what interaction artifacts they admit, how trajectories are scored, and what claims their results support. This position paper argues that interactive evaluation should be treated as a principled evaluation paradigm, not merely a new family of agent benchmarks. Simply adopting previous evaluation paradigms does not suffice. We define evaluation as an autonomous mapping from evidence to judgments, and show that interactive evaluation changes both sides of this mapping: the evidence becomes interaction-generated trajectories, while the evaluation procedure must assess process, recoverability, coordination, robustness, and system-level performance. Building on this definition, we propose a two-axis taxonomy, derive design principles and reporting standards, examine representative scenarios, and analyze how longstanding evaluation challenges reappear at the trajectory level.
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Abstract

Interactive evaluation represents a principled paradigm shift requiring new frameworks for assessing system behavior through dynamic trajectories rather than static responses.

AI evaluation is undergoing a structural change.Large language models(LLMs) are increasingly deployed as systems that act over time through tools, environments, users, and other agents, while many evaluation practices still inherit assumptions from response-centered benchmarks (e.g., fixed inputs, isolated outputs, and outcome judgments that can be made from a single response). The field has begun to buildinteractive benchmarks, but the resulting landscape is fragmented: benchmarks differ in what interaction artifacts they admit, how trajectories are scored, and what claims their results support. This position paper argues that interactive evaluation should be treated as a principledevaluation paradigm, not merely a new family of agent benchmarks. Simply adopting previousevaluation paradigms does not suffice. We define evaluation as an autonomous mapping from evidence to judgments, and show that interactive evaluation changes both sides of this mapping: the evidence becomesinteraction-generated trajectories, while the evaluation procedure must assess process,recoverability,coordination,robustness, andsystem-level performance. Building on this definition, we propose atwo-axis taxonomy, derivedesign principlesandreporting standards, examine representative scenarios, and analyze how longstanding evaluation challenges reappear at the trajectory level.

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