AI for Games in the Foundation Model Era
Summary
This paper surveys the use of foundation models in game AI across roles like playing, modeling, design, and evaluation, highlighting transferability challenges and the need for game-specific validation.
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Paper page - AI for Games in the Foundation Model Era
Source: https://huggingface.co/papers/2609.16679
Abstract
Foundationmodels,alongsideadvancesinlearnedgame-worldmodels,arereshapingAIacrossthegamelifecycle.Beyondplayinggames,recentsystemsmodelplayersandgamedynamics,supportdesignanddevelopment,adaptplayer-facingexperiencesatruntime,andevaluateresultingartifacts.Yetthesedirectionshaveevolvedlargelyseparately,obscuringwhichcapabilitiestransferacrosssettingsandwhichremaintiedtoparticulargames,engines,interfaces,orplayerpopulations.WeorganizetheliteratureintosixrolesaccordingtotheimmediateuseofAIoutput:playingandacting;modelingplayersandgames;designinggames;buildingandmaintaininggames;generatingandadaptingatruntime;andtestingandevaluatinggames.Foreachrole,weexaminewhatstructureissuppliedbythegameorworkflow,whatAIlearnsorproduces,whichcapabilitiesandartifactstransferacrosssettingsandroles,andwhatevidencesupportstheclaims.Weidentifycross-roleconnections:trajectoriestrainworldmodels,learnedenvironmentsprovideexperienceforagents,designspecificationsdriveexecutableimplementations,andplayortestingfeedbackguidesrevision.However,controlschemes,rules,engineinterfaces,staterepresentations,andplayercontextsoftenremainsetting-specific,sodownstreamclaimsrequirevalidationinthetargetsetting.Evaluationismoststandardizedforboundedgameplayingandselectedlearnedenvironments,whilepersistentstateinlearnedworlds,repeatedsoftwarerevision,validatedplayermodeling,sustainedruntimeadaptation,andrepresentativeautomatedtestingremainlessestablished.Thecentralchallengeistoreuseortransferoutputsandcapabilitiesacrossroleswhilere-establishingevidenceforeffectivenessinthegame-specificcontextswheretheyareused.
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