Deep Reinforcement Learning to Master the Asymmetric Strategy of Baghchal

arXiv cs.AI Papers

Summary

This paper systematically explores four deep reinforcement learning solutions (DQN, REINFORCE, PPO, and MuZero) for the asymmetric Nepali board game Baghchal, finding that MuZero achieves the best win rates due to model-based planning via Monte Carlo Tree Search.

arXiv:2607.18296v1 Announce Type: new Abstract: Baghchal is a two-player asymmetric board game with Nepali origins where four tigers are to capture goats and twenty goats desire to keep tigers in immobility. Although Baghchal has a complex structure which is strategic, has perfect information structure, and has cultural meaning, it has not been adequately covered in deep reinforcement learning (RL) literature. This paper gives a systematic exploration of four deep RL solutions Deep Q-Network (DQN), REINFORCE, Proximal Policy Optimization (PPO) and MuZero that are trained on one side of the asymmetric gameplay of Baghchal and then evaluated on the other side. The algorithms are rated based on win rate, draw rate, average captures, training convergence and computational cost. It is experimentally found that MuZero generates the best performance in both tasks, achieving 86 percent win over these Tiger and 62 percent win over these Goat and the ability to do so is due to the model-based planning machine through the Monte Carlo Tree Search. PPO is the most realistic algorithm and is provided to be competitive over both asymmetric tasks with significantly reduced computational costs compared to MuZero. Emergent strategic behavior analysis shows that model-based strategies are optimal over long-horizon planning, whereas value-based counterparts like DQN are more biased up towards the Tiger role owing to the more substantial reward signal.
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# Deep Reinforcement Learning to Master the Asymmetric Strategy of Baghchal
Source: [https://arxiv.org/abs/2607.18296](https://arxiv.org/abs/2607.18296)
[View PDF](https://arxiv.org/pdf/2607.18296)

> Abstract:Baghchal is a two\-player asymmetric board game with Nepali origins where four tigers are to capture goats and twenty goats desire to keep tigers in immobility\. Although Baghchal has a complex structure which is strategic, has perfect information structure, and has cultural meaning, it has not been adequately covered in deep reinforcement learning \(RL\) literature\. This paper gives a systematic exploration of four deep RL solutions Deep Q\-Network \(DQN\), REINFORCE, Proximal Policy Optimization \(PPO\) and MuZero that are trained on one side of the asymmetric gameplay of Baghchal and then evaluated on the other side\. The algorithms are rated based on win rate, draw rate, average captures, training convergence and computational cost\. It is experimentally found that MuZero generates the best performance in both tasks, achieving 86 percent win over these Tiger and 62 percent win over these Goat and the ability to do so is due to the model\-based planning machine through the Monte Carlo Tree Search\. PPO is the most realistic algorithm and is provided to be competitive over both asymmetric tasks with significantly reduced computational costs compared to MuZero\. Emergent strategic behavior analysis shows that model\-based strategies are optimal over long\-horizon planning, whereas value\-based counterparts like DQN are more biased up towards the Tiger role owing to the more substantial reward signal\.

## Submission history

From: Ranjit Raut \[[view email](https://arxiv.org/show-email/55be6aee/2607.18296)\] **\[v1\]**Thu, 2 Jul 2026 14:22:42 UTC \(351 KB\)

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