@MilesCranmer: This is an insane paper and I love it https://arxiv.org/abs/2605.31514

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Summary

This paper argues that anthropomorphic attributes often ascribed to LLMs are not unique, demonstrating that simpler systems like Age of Empires II can exhibit similar perceived traits, and calls for explicit measurement criteria in AI behavior analysis.

This is an insane paper and I love it https://t.co/DP8OR5NJf2 https://t.co/rl4Rmr0FhJ
Original Article
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Cached at: 06/08/26, 05:14 AM

This is an insane paper and I love it

https://t.co/DP8OR5NJf2 https://t.co/rl4Rmr0FhJ


If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

Source: https://arxiv.org/abs/2605.31514

Computer Science > Computation and Language

arXiv:2605.31514(cs)

[Submitted on 29 May 2026 (v1), last revised 1 Jun 2026 (this version, v2)]

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Abstract:Much research has been carried out on large language models (LLMs) and LLM-powered agentic workflows. However, many works within the field state emergence of, ascribe to, or assume, generalised anthropomorphic attributes to them (e.g., morality or understanding of natural language). Our goal is not to argue in favour or against the existence of these attributes, but to point out that these conclusions could be incorrect. For this we build and train a simple neural network on the videogame Age of Empires II, and note that any entity in a sufficiently-powerful substrate, such as LEGO or the Greater Boston Area, could also present such attributes. Hence, the purported anthropomorphic attributes of LLMs are empirically non-unique: although some properties (e.g., responses to prompts) could remain constant, others, such as the interpretation of their perceived behaviour, might change with the substrate. Thus, any empirically-grounded discussion requires explicit measurement criteria; otherwise the interpretation is left to the representation. We then show that assuming that these attributes exist or not in a system, independent of the substrate and in a generalised way, leads to either circular or uninformative conclusions, regardless of the experimenter’s viewpoint on the subject. Finally we propose a ‘null’ assumption, where one assumes LLM non-uniqueness instead of assuming anthropomorphic attributes to set up an experiment, along with examples of it. We also discuss potential objections to our work, briefly survey the field, and prove that Age of Empires II is functionally- and Turing-complete.

Submission history

From: Adrian de Wynter [view email] **[v1]**Fri, 29 May 2026 16:31:31 UTC (13,704 KB) **[v2]**Mon, 1 Jun 2026 21:31:22 UTC (13,705 KB)

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