REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control
Summary
REA is a unified runtime that coordinates a deliberative foundation-model brain with fast reactive VLA and whole-body policies under a 'no running policy waits on the brain' rule, achieving 95.9% success on 60 LIBERO-Pro tasks with 25% fewer control steps, plus strong results on RoboTwin 2.0, BEHAVIOR-1K, and a real Unitree G1 humanoid.
View Cached Full Text
Cached at: 11/02/26, 11:29 AM
Paper page - REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control
Source: https://huggingface.co/papers/2610.42053
Abstract
REA unifies deliberative and reactive policies in a single runtime with asynchronous coordination, achieving high success rates with reduced control overhead across simulated and real robot tasks.
Foundation modelsare becoming remarkably reliable at high-level reasoning, yet they remain too slow and costly to serve as fine-grained controllers. Conversely, fast policies likeVLAsandwhole-body controllersoffer more efficient reflexes, but struggle to generalize. While pairing a deliberative brain (foundation models) with a reactive cerebellum (fast policies) seems natural for embodied systems, two obstacles remain: methods are built and scored on incompatible stacks, and their asynchronous coordination is difficult. For example, an agent that calls the VLA in the agentic loop can stall the fast execution, while a VLA that calls the agent on errors tends to re-trigger fallbacks repeatedly or completely miss silent failures. To address this, we propose REA (Routed Embodied Agent), a unified runtime where a deliberativeSystem 2, an embodied routerSystem 1and reactiveSystem 0policies cooperate under a single golden rule - no running policy waits on the brain. Instead of querying the brain at each failure, REA employs aroute memorythat stores each policy’s measured success ahead of time, a boundary-triggeredjudge gatethat consults the brain on policy execution, and a shared-budgetescalation ladderfor bounded recovery. Evaluated on 3,000 test episodes across 60LIBERO-Protasks, REA reaches 95.9% success and beats the best single-agent baseline in its own policy pool (94.7%) while reducing control steps by 25% and control time by 17%. In a separate 100-episodeRoboTwin 2.0study, REA achieves 84% success with VLA policies and 86% with VLA+code, compared with 80% for the strongest single VLA baseline MEDex. These results demonstrate learned and programmatic policies operating within the same runtime. REA also transfers toBEHAVIOR-1Kand a real Unitree G1 humanoid, achieving the highest observed success among the compared methods.
View arXiv pageView PDFProject pageAdd to collection
Get this paper in your agent:
hf papers read 2610\.42053
Don’t have the latest CLI?curl \-LsSf https://hf\.co/cli/install\.sh \| bash
Models citing this paper0
No model linking this paper
Cite arxiv.org/abs/2610.42053 in a model README.md to link it from this page.
Datasets citing this paper0
No dataset linking this paper
Cite arxiv.org/abs/2610.42053 in a dataset README.md to link it from this page.
Spaces citing this paper0
No Space linking this paper
Cite arxiv.org/abs/2610.42053 in a Space README.md to link it from this page.
Collections including this paper0
No Collection including this paper
Add this paper to acollectionto link it from this page.
Similar Articles
DeReAct: Decomposed Reasoning and Acting for Reliable AI Agents
DeReAct decomposes ReAct-style agents into a task-solving Brain plus two gating policies (a Critic for action validation and a Context Manager for completion certification), improving Pass@1 on GAIA and SWE-bench Verified especially for weaker models like Qwen3-Coder-480B and Claude Sonnet 4.5.
RxBrain: Embodied Cognition Foundation Model with Joint Language-Visual Reasoning and Imagination
RxBrain is an embodied cognition foundation model that jointly reasons with language and visual imagination to represent embodied plans, using a unified multimodal Mixture-of-Transformers architecture. It achieves promising real-robot performance without large-scale action data.
CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems
This paper proposes CEAA, a modular cognitive architecture for embodied intelligent virtual agents that integrates high-level reasoning models with real-time embodied execution in interactive 3D environments.
REALM: A Coarse-to-Fine Generative Framework for Embodied Reactive Listening
This paper presents REALM, a coarse-to-fine generative framework for audio-driven reactive listening in embodied AI, addressing challenges in timing and facial motion with evaluations and robot deployment showing improvements.
Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models
Embodied-R1.5 is a unified embodied foundation model that achieves state-of-the-art performance on 16 out of 24 embodied vision-language benchmarks using multi-task balanced reinforcement learning. It introduces a Planner-Grounder-Corrector closed-loop framework for long-horizon tasks and is open-sourced to facilitate future research.