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BLARM is a feed-forward method for animating 3D meshes from monocular video by blending latent rigid motion primitives, enabling temporally coherent animations without explicit rigs.
Sorceress 3D Studio offers a one-stop AI pipeline that converts text descriptions into game-ready 3D animations, supporting auto-rigging and various motion generation, and can be directly exported to game engines.
AnyTalk generates 3D speech animations for arbitrary characters without requiring animation data by adapting video diffusion models through character-specific fine-tuning and optimizing blendshape parameters, with a real-time distilled variant.
A new AI tool enables generating one-minute 3D animations at Pixar quality from a single prompt.
MoCapAnything V2 introduces a fully end-to-end framework for arbitrary-skeleton motion capture from monocular video, jointly optimizing video-to-pose and pose-to-rotation predictions to resolve rotation ambiguity.